PlayMEX
Disbondの作品画像

GAME DETAIL

Disbond

種別:ゲーム 発売日:近日登場 日本語対応
価格未定

A PvP multiplayer zombie shooter. 2 game modes. 8 classes. One of you's already infected. You just don't know which one yet. Barricade, escape, retaliate.. Do what you must to survive and lead the scoreboard, but who can you truly trust? Because one bite turns you and the wrong turn bites you.

このゲームについて

Steamの詳しい説明を読む

One of you is already infected. You just don't know which one yet.

Disbond is a round-based multiplayer zombie shooter with a diverse range of maps.

Everybody starts the round as a human. Twenty seconds in, one of them turns.

Everyone who gets bitten turns next. So the longer the round runs, the fewer of you there are and the more of them.Two Game Modes

Survival
Humans team up and barricade against the zombies. Or break off from the group to survive solo or grenade plant them. Kill what comes and hold out until the round is over.

Escape
Humans run for an objective at the far end of the map clearing obstacles, fighting through zombies, and holding key points along the way.Eight Playable Classes

Humans
Gunman: Extra shooting damage and and ultimate that gives you an exclusive grenade launcher.

Grenade Planter: Extra movement speed while knife is equipped, less fall damage while knife is equipped. Your ultimate allows you to dash.

Architect: Props are 50% cheaper. Your ultimate enables you to place traps or disguise yourself as a prop.

Exploder: You start the round with 4 grenades (instead of 1). Your grenades deal 50% extra damage. Your ultimate gives you 20 second sprint.


Zombies
Crawler: 2500 HP. Runs 10% faster than other zombies, jumps 1.5x higher and the ultimate allows him to dash.

Smasher: 4000 HP. Experiences less knockback while being shot. His ultimate allows him to charge at the humans.

Screecher: 2500 HP. His ultimate blinds everybody looking at him for 5 seconds.

Demon: 3500 HP. Has double jump and his ultimate allows him to disguise himself as a survivor for 10 seconds, or "cheat death" becoming invisible right as he is about to die.


Buy, Build, Barricade

Press B: Humans buy weapons. Zombies can't. Every gun in your hands was paid for with a kill.

Handguns: 9mm Pistol, Compact Pistol, Heavy Pistol, Revolver

SMGs: 9mm SMG, .45 SMG, and Dual SMGs

Shotguns: Pump Shotgun and Double Barrel

Rifles: Assault Rifle, Battle Rifle, Machine Gun, Sniper Rifle, Heavy Sniper

Flamethrower

High explosive Grenade

Freezing Grenade

Anti-Gravity Grenade

Press N: Both sides buy and spawn physics props. Humans stack them into barricades. Zombies use them to climb somewhere they were never supposed to reach.

Props can be placed to gain strategic advantage as they allow you to fortify your barricade, or climb and reach places you were never meant to reach.

Zombies Are Faster. Bullets Push Back.

Zombies outrun you but your bullets knock them back. Headshots push them back harder!

Movement

Running, jumping, crouching, and crouch-jumping

Prop-spawning to reach ledges and hidden spots no map designer intended

Platforming routes across every map

Map-specific traversal such as cannons that fire you across the level, teleports, elevators, ziplines


Arsenal

Pistols, rifles, SMGs and shotguns, plus specials: grenade launcher, flamethrower, and a knife for when it is already too late.

Destruction, Physics and Gore

Zombies come apart. Limbs are severed by the shots that kill them.

Props break. So do parts of the map itself such as roads, pipes and structures whose destroyed-or-intact state is a real tactical decision. Anything that will not break still moves: shoot an indestructible prop and it goes where you shot it, which is occasionally exactly what you wanted.

Multi-Kills and Sprees

Both sides get their own kill ladders.

Maps

Every map is its own standalone biome, and they are as far apart as we could make them.

Infected Town

The Bunker

The Final Stand

The Black City

The Underground Lab

Night Terror


Match Setup

Up to 32 players per match, 5 minimum to start

30-minute matches made of rounds up to five minutes.

Bots fill both sides when there are not enough players, so the round always runs

Online multiplayer on dedicated servers


Original Soundtrack

Original score composed by Ivan Gerov.

Skill Is the Whole Point

There is no unlock that makes you better at Disbond. No levels, no progression grind, no weapon you have to farm for forty hours. Every round starts clean and the only thing you carry into it is what you actually learned.

And there is a lot to learn. Reading a barricade before it fails. Grenade-planting zombies when they least expect it. Using knockback to hold a corridor two players should not be able to hold. Spawning a prop mid-chase to reach a ledge the horde cannot follow you onto.

Languages: English

STEAM USER TAGS

ユーザータグ

ATTENTION

注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 4人 最終観測:2026年8月30日 06:59(35日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 4人 最終観測:2026年8月30日 06:59(35日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

オンラインPvPファミリーシェアリングマルチプレイヤー

注目ポイント

更新あり 直近14日以内にSteamストア更新

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
Bozz Studio
販売元
Bozz Studio
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 ○ —
英語 ○ ○
中国語(簡体字) ○ —
ブルガリア語 ○ —
フランス語 ○ —
ドイツ語 ○ —
韓国語 ○ —
ロシア語 ○ —

Steamの保存済み情報から 8言語を確認できます。

自分の実績進捗

未同期

Steamでログインすると、このゲームの実績解除率や 最近解除した実績を表示できます。

Steamでログイン

あなたのゲーム情報

Steamでログインすると、所有状況、プレイ時間、 ライフログを表示できます。

トップからSteamログイン

STEAM USER TAGS

Disbondのユーザータグ

変更内容が保存されていません

このまま移動すると、入力した内容が失われます。