GAME DETAIL
Trinity Descent
A dark idle RPG about descending into the deep: assemble a party from ten classes, pick your route through branching zones and let them fight on their own. Bank your loot in time or lose it all. Enhance your gear, forge the great sets and climb down the Endless Mine.
このゲームについて
Steamの詳しい説明を読む
Trinity Descent is an idle and incremental RPG built around one simple question: do you push one step deeper, or do you bank your loot while you still can?
Push on or bank it
Your party fights on its own. You make the decisions around the fighting: which zone, which route across the branching map, which node comes next: fight, elite, chest, event, rest. Before every choice you may bank your loot and leave. If the party falls, everything from that run is gone and only the experience stays.
Your party
Ten classes, from warrior, archer and mage to assassin, berserker, priest, templar, druid, robber knight and monk. Three set out, and the endgame opens a bench for the others. Every class brings six ranked abilities, its own skill tree and its own weapon families. On top of that you distribute party attributes across the whole squad, from attack to fortune, which makes your finds rarer and mightier.
Loot, anvil and cauldron
Six rarities from common to mythic, and from legendary upwards every piece carries its own effect. At the anvil you enhance gear with scrolls up to +15, where from +10 on every failure costs a level. Looted materials turn into potions and scrolls, and the great armour sets never drop: they are forged from the gems of the seven dungeons, up to the Eternal set of the three endgame dungeons.
The Endless Mine
After the campaign the real descent begins. The Endless Mine leads down level by level, with no healing in between, and wells that force a choice: heal the living or revive the fallen. Everything you find is yours instantly, even if the party falls. How deep will you go?
At a glance
13 zones and 7 dungeons up to level 90, then uncapped over-levels
10 classes, 60 abilities, 10 skill trees
Branching run maps with route choice and the retreat decision
Enhancement up to +15, forged sets, crafting from looted materials
The Endless Mine endgame with a depth record and checkpoints
Combat speed x1 to x5, auto-sell and auto-runs for farming
74 Steam achievements with progress bars, cloud saves
Single-player. No microtransactions, no ads, no forced online.
A word from me
Trinity Descent is a solo project. I build it in my spare time, because I wanted an auto-battler RPG that answers me with a decision instead of a waiting timer or a shop.
That is why there will never be microtransactions or daily energy bars. You pay once, and in return you get a game I keep improving and keep adding content to after release.
I am not a full-time developer, so patches take their time.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月8日 13:20(20日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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