GAME DETAIL
All Our Winters
A procedural god game about a world that reads your every act as an omen. Send rain, fire, plague, blessing across an isometric wilderness while settlements grow, farm, pray, wage war and bury their dead through seasons that fight back. Answer their prayers or ignore them, they remember either way.
このゲームについて
Steamの詳しい説明を読む
A world that watches you back
You are a god over a procedurally generated wilderness. You cannot command your people directly — you shape the world they live in, and they draw their own conclusions. Burn a rival's forest and your faithful will call it a sign of favour. Burn your own and they will fear you by night.
Every act leaves a mark. Places touched by your mercy become holy ground that pilgrims visit for generations; places struck by your wrath stay cursed, and no colony will settle there. Fall silent for too long and the world simply forgets you.
Powers of a god
Wildfire that spreads on its own, leaps between trees and can burn a village to the ground
Earthquakes, meteors, tornadoes and lightning
Plague, blessing and bloom
Reshape the land itself: water, grass, sand and forest floor
Seed animals, plants, herbs and ore veins where your people need them
Villages that live without you
Every villager has a name, a trade and a life of their own. They farm, fish, hunt, mine, build, study and fight. They grow hungry, cold, tired and sick. They marry, raise children, take a craft and grow skilled at it over years — and pass that skill to the next generation before they die.
Settlements raise granaries, wells, mills, bakeries, forges, workshops, markets, libraries, shrines, taverns and Monuments. They elect chiefs whose courage decides battles. They send caravans, take in refugees and pay tribute when beaten.
Winter is the real enemy
Seasons are not decoration. Crops wither in drought and blacken in spring frost. Summer heat spoils stored food, so grain must be milled and baked into bread. Herds need fodder once pasture dies. Bonfires burn firewood or go dark. Lakes freeze and fishing stops. Wolves come closer to the huts as the cold deepens, and clothing wears out with the years.
War, faith and memory
Neighbouring settlements befriend each other or come to blows over crowded land. Alliances form and lapse. When war breaks out, warriors muster at the edge of the village, march out in column and break when losses mount — and a beaten tribe will sue for peace with tribute rather than fight to the last.
The dead are buried where they fell, and each soul rises into the sky. Villages mourn at the graves, and once a year, at the threshold of winter, they gather to honour their ancestors by candlelight.
Seven worlds to survive
Beyond the open sandbox, unlock scenarios that each break the world differently: a brutal winter, a race to raise a Monument, barren soil, a flooded archipelago, endless nights and a land consumed by fire.
Everything drawn and heard is made by code
There are no image files and no sound files. Every villager, building, tree, flame and snowflake is drawn from vector shapes at runtime, and every wolf howl, church bell and crackling fire is synthesised as you play — so no two worlds ever look or sound quite the same.
Also included
A running chronicle of everything that happens in your world
End-of-game statistics: wars, alliances, disasters, chiefs, Monuments and more
18 achievements that persist across worlds and unlock new scenarios
Nine interface languages
Save anywhere, with autosave
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月10日 01:51
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月14日 12:49(10日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月9日 00:51(15日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。