GAME DETAIL
Circora: Part 1
Circora is a first-person psychological horror set in a vast corporate entertainment complex. Explore its abandoned spaces, interact with strange systems, and use Child Mode to reshape how fear, distance and reality are perceived.
このゲームについて
Steamの詳しい説明を読む
WELCOME TO CIRCORA
United States, 2001.
Circora is a first-person psychological horror game set inside a vast corporate entertainment complex built to feel less like a building and more like a world of its own.
Publicly, Circora promised recreation, comfort and carefully designed experiences for families.
Behind that image was another project.
A system intended to study fear — and change the way people responded to it.
ENTER CHILD MODE
Fear depends on perception.
A dark room feels dangerous because it looks dark.
A height feels impossible because the distance below feels real.
Child Mode was designed to interfere with that perception.
Colors change. Shapes soften. Spaces become safer, brighter and easier to understand.
The environment remains the same.
What you see does not.
But altering perception does not necessarily remove fear.
Sometimes it gives it somewhere else to go.
EXPLORE AND INTERACT
Move through offices, transit spaces, public areas and restricted sections of the Circora complex.
Operate machinery, access corporate systems, manipulate physical objects and use the environment itself to progress.
Some obstacles can be solved in reality.
Others change completely once Child Mode is active.
A PLACE DESIGNED TO FEEL SAFE
Circora focuses on atmosphere, environmental storytelling and the gradual breakdown of a carefully controlled corporate world.
As the facility begins to reveal what it was built for, the distinction between an abandoned experiment and an experiment still in progress becomes increasingly difficult to make.
Circora is independently developed by a solo developer in Kazakhstan.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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