GAME DETAIL
Half Hour RPG
Up to 30 minutes of epic adventure. Half Hour RPG is a hand-asset-flipped RPG designed with uncompromising respect for your time. Every unnecessary system was deliberately left unimplemented.
このゲームについて
Steamの詳しい説明を読む
WELCOME TO THE CLOSED WORLD OF HALF HOUR RPG!
The world has been precisely designed so it doesn't need to be open.
Half Hour RPG is a hand-asset-flipped RPG designed with uncompromising respect for your time. It delivers an epic adventure without asking you to reorganize your life around it.
It's a complete RPG experience stripped of everything that might unnecessarily distract you from what truly matters in every game — seeing the end credits.
KEY FEATURES
Up to 30 minutes of epic adventure. We've concentrated the entire adventure into a timeframe you can still reasonably justify to your family.
Compact world design. The world has been carefully designed so you don't need fast travel to reach another part of it. In most cases, selecting a fast travel point would take longer than simply walking there.
Hand-asset-flipped world. Instead of wasting years creating everything from scratch, we used proven solutions made by people who knew what they were doing and apparently had the time.
ZERO CRAFTING. One of Half Hour RPG's most advanced systems. It requires absolutely no player interaction.
No gathering of crafting materials. Wood stays in the forest. Ore stays in the ground. Wolves get to keep their skins. We respect your time.
No upgrading your crafting table. Mainly because there is no crafting table.
Classic turn-based combat. No reflexes, perfect parries, or memorizing fourteen-button combos required. The system was chosen specifically so we wouldn't have to implement any of that — and so you can eat pizza between attacks.
Visible enemies. No random encounters means you always know exactly how many problems are still standing between you and the end credits.
Carefully limited enemy variety. Enough to provide variety without unnecessarily raising expectations that something new might appear later.
Zero grinding. You can't spend two hours fighting the same enemy because the game will end long before that.
No survival mechanics. We won't simulate hunger, thirst, temperature, exhaustion, or vitamin D deficiency during a thirty-minute adventure.
No base building. By the time you finished building one, you should already be watching the end credits.
No procedurally generated open world. Every part of the world has been placed exactly where we found it while browsing stock maps.
Minimalist map interface. Our world design reduces the number of possible directions to the point where map markers are no longer necessary.
Carefully controlled amount of side content. The control was extremely effective.
A real ending. At some point, the game simply ends. We decided to treat this as a feature.
And still zero crafting. We don't want this point getting lost among the less important features.
Half Hour RPG respects your time.
Every system we didn't have time to make was carefully analyzed and deliberately left unimplemented for design reasons.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月16日 13:44(10日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月12日 01:06(15日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
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