GAME DETAIL
HYPERSCALE
Build infastructure, manage the grid, fight thermal runaway, and keep the community alive. This is a data centre and grid management simulator/idle clicker
このゲームについて
Steamの詳しい説明を読む
HYPERSCALE is an idle data centre builder where the servers were never the hard part. Alone in a shed on somebody's back paddock, your job is to turn one rack into a campus that lights up the horizon. Ten sites stand between you and hyperscale. Can you keep the lights on?
MIND THE FREQUENCY
Fifty Hertz or Nothing: Supply and demand have to match every second of every day. Build compute faster than you build generation and frequency sags, and the grid starts dropping your racks to save itself. Get it wrong badly enough and it takes the whole site with it.
Nothing Runs Without It!
Click to dispatch: and get the megawatts up. Grid, diesel, solar, wind, batteries, and eventually things that need their own fence (think nuclear!). Every brown option of them is cheap and hated (but so fast), or dear and tolerated green options (better for skippy). Pick your poison.
RUN THE COMPUTE
Feed the Machine: Racks make the money, but only the ones you can actually power. Run out of headroom and the rest sit there in the dark costing you. Oh, and then they get hot, and cooling starts eating the power you just built. Just one big balancing act
Site Reports and glorious graphs
Stats & Graphs: Who doesn't like a good statistic! There is the basic terminology for the every-person, there is also the engineering version with industry correct naming conventions and understandings of how a grid will run.
FEATURES
Ten sites, from a farm shed to a full campus
Real generation: grid, diesel, solar, wind, batteries
Goodwill that actually does something
Cascade failures and incident reports
Offline earnings your mates can raid
A soundtrack that slaps
No timers, no ads, no microtransactions, no energy bar
Built by someone who does this for a living
Curtailment is real
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月30日 12:08(27日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。