GAME DETAIL
Towards the Gulch
Before there was a town, there was a road. Nine wagons heading east, the dead close behind, and nobody aboard who can shoot. Arm your settlers with everything they own and keep the caravan moving. The prequel to Dead Man's Gulch.
このゲームについて
Steamの詳しい説明を読む
What you do
Ride a wagon train east while the dead chase it down the road
Post your Settlers on the wagons, and roll barrels and fling nets at what closes in
Level up during a run and pick a skill card each time, Tier1 - Tier3 Skills
Bank Headway at every checkpoint you pass — win or lose — and spend it on permanent upgrades
Come back stronger and get further than last time. Constant progression
Keep them off the wagons.
The town could be held. The road cannot. Towards the Gulch puts you on a caravan that never stops moving, with the dead running behind it and gaining. It is a prequel to "Dead Man's Gulch", riding east in the hopes of finding a good place to settle down...
There is no wall or roof to hide on. What you have is a rolling line of wagons, the Settlers standing on them, and whatever you can throw off the back.Run the road, hold the line
Ditch wagons that are about to get overrun — every new wagon you migrate to provides more places to post Settlers
Roll barrels into the chasers, send gliders out over the road and fling nets that take up to eight in a single throw
Ricochets that carry from one body to the next, and skills that make them bounce further
Twelve kinds of dead run this road — the seven from the town, and five more that only come out here
Fall behind, learn, ride again
Every run ends. What you learned does not. Headway carries over into a ledger of permanent upgrades — more gold, steadier throwing, and bounces that go further — so the next road starts a little less hopeless than the last.
Real progression from run to run
Progress saves itself
English, German and Spanish
A note from the developer
Towards the Gulch is where I took everything the town taught me and put it on wheels. I wanted to frame the existing mechanics in a completely new format, and to add some that only work on a moving road.
If you play it and something feels off, tell me — I read everything and want to make this the best it can be.
— Matthias, Off the Clock Hermit
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。