GAME DETAIL
Stockroom Syndrome
Build flatpack furniture and decorate showroom displays during the night shift in a giant Scandinavian furniture store, while demonic creatures hunt you through its ever-changing halls. HØLM. Build the room. Survive the store.
このゲームについて
Steamの詳しい説明を読む
Welcome HØLM
It’s December 1996.
Finnish furniture giant HØLM has opened its first superstore in Norway, and you’ve been hired for the night shift. Your job is simple: get the showroom displays ready for opening.
You have three responsibilities:
Build flatpack furniture
Furnish the display
STAY ALIVE
Building Flatpack Furniture
There’s nothing more relaxing than building flatpack furniture, so we know you’re going to enjoy your time at HØLM. All our furniture is modular, much like the store itself, so each shift is never quite the same. We don’t know if it’s possible to be excited and relaxed, but we bet that the HØLM night shift is as close as you can get. And don’t worry, all our furniture have manuals!
All the wood used in our store, from the building to the furniture, comes straight from Finnish old growth forests. It may not be sustainable, but it sure gives a great finish!
Furnishing the Displays
As well as furniture, you might need to add some extra items to each display. Televisions from our Electronic Department, armchairs from Soft Furnishing, shelves from Storage. And if you get tired on the job, feel free to hit our famous Restaurant to see what’s left over, or retreat to the Stockroom for a well deserved break! But don’t linger too long!
Use your creative flair and make every display a work of art!
STAY ALIVE
Due to unusually high staff turnover on our night shifts, a small number of workplace concerns have recently come to our attention:
Walls and ceilings suddenly leaking a mysterious red fluid
Spontaneous combustion of furniture and entire displays
Mysterious flaming rocks breaking through the floors
Screams/Howls/disturbing audible phenomena
Strange relocation of display mannequins
We’re sure these are just the delusions of sleep-deprived, disgruntled employees.
Your shift is complete when all your work is done, so the sooner you complete your tasks, the sooner you can leave!
Stockroom Syndrome features:
Procedurally generated superstore with changing departments, pathways, displays and stock each shift.
Modular flatpack furniture that you physically assemble from individual parts using manuals and joinery.
Hands-on furnishing and decoration, with furniture and props throughout the store, every item is a physics item!
Distinct supernatural threats, some roam the store, some haunt specific departments. Good luck!
Escalating hauntings and environmental events, from moving mannequins and bleeding walls to considerably worse workplace conditions.
An authored mystery beneath the procedural game, told through recordings, old company media, cartoons and other discoveries.
A full campaign set in December 1996, with changing objectives, escalating threats and new situations across repeated night shifts.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月30日 14:30(29日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
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