GAME DETAIL
BRAINFREEZE
A first-person ice cream roguelike. Serve the line, hit the quota, and hand every cent to a boss who is very clear about what happens if you come up short. Draft cards between shifts to build a run that survives one more day. The truck is locked. The phone is ringing. Get scooping.
このゲームについて
Steamの詳しい説明を読む
YOU HAVE A JOB
The company has debts. Serious ones. Your boss handed you the keys to an ice cream truck, locked the door behind you, and gave you a number to hit every single day.
Nobody said what happens if you miss it. He did say he'd call.
SCOOP, SERVE, SURVIVE
Everything happens in first person, with your hands. Grab a cone, dig into the tub, stack the scoops, hand it through the window before the customer's patience runs out. Every order is a small race, and the line does not stop.
Ten flavors to unlock, each worth more than the last
Cones and cups with upgrade tiers that change what a customer will pay
Angry customers who cost you reputation — three stars, and that's all you get
A day cycle that turns short lunch shifts into long, dark evenings
BUILD A RUN THAT LASTS
Between shifts, cards land on your counter. Take one. Prices, patience, scoop speed, queue size, flavor bonuses, and a few things that hurt as much as they help.
Golden cards are stronger than anything else on the counter. They also raise tomorrow's quota. Your call.
90+ cards across four rarities
Reroll the offer with the coins from your own tip jar
Boss deals over the phone: cash now, a worse quota later
HE ALWAYS COLLECTS
Miss the quota and the shortfall comes out of your own pocket. Run out of reputation and the shutter comes down on its own.
Then the lights go red, the alarm starts, and the phone rings one last time.
EVERY RUN IS A NEW SHIFT
Die, restart, get further. Four difficulty levels, a different card offer every time, and one number that keeps you coming back: how many days you lasted.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年8月30日 14:39(25日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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