GAME DETAIL
Arcanum Idle
A study, a circle of chalk, and eight Sigils that make each other. Arcanum Idle is a deep incremental about tearing down what you built: five nested prestige layers, a Constellation you arrange by hand, and time magic paid for in resets.
このゲームについて
Steamの詳しい説明を読む
The house came with the study, and the study came with the circle.
Your predecessor left no notes. Only a circle drawn in chalk that does not smudge, a candle that has not gone out, and eight Sigils that are very patiently waiting for someone to notice what they do.
They do not make power. They make the thing that makes power.
AN ENGINE THAT BUILDS ITSELF
Eight tiers of Sigil, each producing the tier below it. Buy an Ember and it makes mana. Buy a Rune Stone and it makes Embers. By the time you reach the Sanctum you are eight layers away from anything you can see, and the numbers have stopped being numbers.
FIVE LAYERS DEEP
Resonance collapses your circle to redraw it wider. Transcription burns the whole Study onto a page. Ascension drops the pages. Convergence takes you above the house entirely — and Chronomancy is bought with nothing but the number of times you have torn it all down.
A PLAYSTYLE, NOT A DIFFICULTY
Commit to a Doctrine and change it whenever you like. The Quickened builds Momentum by hand and burns brightest while you are there. The Patient grows stronger the longer it is left alone. Neither is the correct answer.
ARRANGE, DON'T JUST BUY
The Constellation is a board, not a shop. Stars are worth what their neighbours make them worth, and a Bridge is worth nothing at all until it sits between two things that matter.
TRIALS
Run the Study with a rule broken. No tempo. Two Sigils. No ladder at all, so that every tier has to do its own work. What you learn is permanent.
RELICS
Something comes back with you from every Ascension, and you may only keep one. A stub of chalk. A bell with nothing in it. An hourglass that was already broken. They do not make you stronger — they change what the study does.
Offline progress. Autobuyers for everything that deserves them. Numbers that keep working long past the point most games give up. No ads, no timers, no waiting for permission to play.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月7日 00:31(21日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
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