GAME DETAIL
Get To Orbit
A 2D pixel-art score-chaser built on real orbital mechanics. Launch, pitch over, coast, and circularise into the exact orbit each contract asks for, then hold it for one full lap before the fuel runs out. Ten missions, three hulls, and a gold tier tuned past the developers' own autopilot.
このゲームについて
Steamの詳しい説明を読む
"Orbit is sideways speed, not height. Straight up buys you a view and a return trip — the planet is patient."
Get To Orbit is a score-chaser about real orbital mechanics. Every mission is a contract: an exact orbit, drawn to scale in the brief, and a tank of fuel sized to keep the flight honest. Launch, pitch over, let gravity do the turning, coast to apoapsis, and circularise — then hold the band for one full lap. The physics is true conic sections all the way down; nothing is on rails except you, if you fly well.
Ten contracts, no filler
Tolerance bands that tighten until they thread a needle. Elliptical targets with alignment locks. A salvage job that starts in somebody else's orbit — "1800 up top, 580 scraping the weather." One mission flown retrograde, against every chart. An tmosphere thick as soup where heat, not gravity, is the enemy. And a finale on a heavier world: "a summit near escape, and fuel for exactly one honest try."
Scored like you mean it
Every flight is scored out of 1000 — half for accuracy (dead centre of the band, not just inside it), a third for fuel burned against a physics-derived par, the rest for getting it done without extra laps. Bronze, silver and gold stars on every mission, a Steam leaderboard for each, and 19 achievements — six of them epitaphs, because there are exactly six ways to die out here and each deserves a plaque. Gold is tuned past our own reference autopilot on the last two missions. It is reachable. We checked.
Flight School, flown for real
The tutorial doesn't play videos. Every lesson runs the actual simulation — the ascent lesson flies a real rocket through the real physics into a real orbit, shown from two synchronised seats: orbit map and cockpit close-up.
Features
Ten-mission campaign of real two-body orbital mechanics — apoapsis,
periapsis, eccentricity and alignment targets, with time warp for the long coasts
Three hull families: the nimble Kestrel X-1, the honest Sparrow MK-1, and
The Jeff, a laden freighter that turns like a monument
Score attack throughout — 1000-point flights, three star tiers, a leaderboard per mission
Full controller support
An ambient soundtrack whose layers loop at prime lengths, so the combination never quite repeats.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。