GAME DETAIL
Who Is Wrong
Co-op psychological horror for 2-4 players. You're all in the same room — but you don't all see the same room. Describe what you see, find the anomalies, seal them before time runs out. When the portal opens, it judges each of you alone.
このゲームについて
Steamの詳しい説明を読む
About This Game
You're all in the same room.
But you don't all see the same room.
Two to four of you wake in the same place. Same corridors, same furniture, same silence.
But your realities have split.
Your valve is red. Your friend's is blue.
Your cabinet has three drawers. Everyone else's has two.
You can hear each other.
You cannot see each other's world.
Words are the only tool you have.
How many are yours?
Open the chest. Count your seals.
However many stones you hold, that's how many anomalies are hiding in your layer.
Someone might have two. Someone might have none.
Now tell the others — and start arguing about whose room you search first.
The majority is the truth
Three of you see red, one sees blue?
Then red is real. And the one seeing blue is carrying an anomaly.
No vote. No consensus. Just the majority — and the cold arithmetic of being the odd one out.
Silence until the end
Place a seal and nothing happens. No light, no sound, no confirmation.
Push it, drag it, take it back — until you press Done.
You won't know if you were right. Not for fifteen minutes.
The portal judges you alone
When the majority is ready — or when time runs out — everyone is pulled back to the room where it started.
The seals activate one by one. On every screen.
The right ones flare and fade. The wrong ones stay dark.
Green portal: you walk out.
Red portal: something walks in.
Your friends will watch it happen. And for the first time all game, you'll see each other.
Features
2-4 player online co-op — voice isn't a convenience, it's the core mechanic
Asymmetric perception — every player sees a different version of the same space
Shared clock, separate fates — fifteen minutes for everyone, but everyone's problem is their own
Rotting anomalies — the longer one goes unsolved, the worse it gets to look at
Abandoned locations with shifting lock layouts and hundreds of object variants
Persistent progression — contracts, equipment, and an anomaly catalogue
Who is wrong?
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月8日 15:28(21日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
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