GAME DETAIL
Pressure Works
Snap together pneumatic parts, connect them with hoses, and build machines that actually work. Pressure is both muscle and wiring: drive cylinders, gear down a crank engine, and build logic circuits out of valves. Then take a seat and drive what you built.
このゲームについて
Steamの詳しい説明を読む
Machines that actually work
Pressure Works is a machine-building sandbox running on a real pneumatic simulation. Place parts on a snapping grid, run hoses port to port, and open a valve, pressure floods the network, cylinders stroke, motors turn, and the thing you bolted together starts to move.
Nothing is faked. A cylinder pushes because pressure reached it. A wheel turns because a crank drove it. When a machine doesn't work, the answer is always somewhere in the plumbing, and finding it is the game.
Air is the wiring
Steam and air run on the same simulation, so a pressure line is both muscle and signal. Buttons, 5/2 directional valves, bistable latches, AND and OR valves, and a NOT valve give you a functionally complete logic set, enough to build latches, timers, oscillators, and sequencing circuits out of nothing but moving air.
Cap a line with a regulator. Slow a stroke with a flow restrictor. Cut the cord entirely with an air tank. Put a gauge on the far end to find out why nothing's happening down there.
We also have colored light nodes, so for the madmen out there, build a functional computer if you wish.
Real parts, real consequences
Beams, plates, blocks, axles, and wheels bolt together with pins, cross-pin for a rigid weld, round-pin for a free hinge. Gears mesh by geometry and belts span the gaps, so gearing down a winch genuinely makes it harder to turn, and a heavy enough load will stall the piston driving it.
Machines are rigid groups connected by joints, so what you build holds together like real structure. Build a crank engine, a lifting rig, a walker, or a cart, then take a seat and drive it in first person.
Ways to play
Sandbox — no goals, no limits. Parts, space, and an idea.
Puzzles — solve a problem with a restricted parts list and a part budget. Restriction is where the depth is.
Time trials — build a vehicle, ride it, chase author times and medals, and race the ghost of your best run.
Challenges — open-ended scores. Build the tallest tower, launch something the farthest, haul fragile cargo without shattering it.
Build once, keep it forever
Save slots, named blueprints, full undo and redo, copy and paste. Any machine, or any sub-assembly of one, can be copied to your clipboard as a shareable code and pasted straight into someone else's game. Build a good crank engine once and stamp it into every machine you make after.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月30日 16:50(29日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。