GAME DETAIL
UNDERSKIN
A psychological horror roguelike set inside a warehouse worker's mind. Descend eleven floors of his life: the job, the commute, the house, and the rooms he never reopened. Every enemy used to work there. Fuse 19 weapons into 171 hybrids, pay in pills, and learn the hard way.
このゲームについて
Steamの詳しい説明を読む
DESCEND ELEVEN FLOORS.
Dario works in a warehouse. The game starts the night his mind gives in. Floor by floor you descend through his life: the shift, the night offices, the break room where nobody saved him a seat, the commute, the house that went quiet. Further down, the rooms he never reopened. Every enemy used to work there. The bosses are the managers who made his life hell, and one of them never takes the punch clock off his neck.
THE PILLS ARE THE ECONOMY.
The same pills that hold his mind together are the only currency the warehouse accepts. Every purchase costs a piece of him. Nineteen weapons, each named after a kind of workplace damage: the Bare Minimum, the Grudge, the Double Bind. Any two can fuse, 171 hybrids, 16 of them signature fusions with their own behavior. Fusion is a bet, not an upgrade button: there is no undo, and regret needs no tooltip. And the descent leaves marks: run after run you unlock the Fragments of Dario, versions of him from other falls, each one playable.
TWO ENDINGS.
The bottom is always the bottom. What changes is who arrives: how much of his mind you managed to keep decides what happens when there's nothing left to descend. One ending is reached by falling. The other must be earned.
MADE TO MEAN IT.
Made by one person, after work, about work. Every boss and mini-boss is being hand-drawn in ink by my best friend. Every sound in the game was recorded from the game itself: not a single note is AI-generated. This game exists because some things are easier to say with a warehouse full of monsters than out loud.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月30日 17:20(27日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。