GAME DETAIL
Dungeoneers Idle
An endless idle RPG with no level cap and no finish line. Build a party of heroes, hand them skills and gear, then let them fight, loot and level their way through procedurally generated dungeons on their own.
このゲームについて
Steamの詳しい説明を読む
Dungeoneers Idle is an endless idle RPG about building a party, not steering one.
Assemble a team from twelve hero classes, hand them skills and gear, and send them into procedurally generated dungeons. Combat resolves itself, while you make the decisions that actually matter: who goes, what they carry, which skills they bring, and when to reset everything for a stronger start. Early on you make those calls manually. Later, you buy the automation that makes them for you.
It keeps going when you don't. Close the game, come back tomorrow, and the party will have been working for you. Real offline progress, leveling up, equipping gear, clearing dungeons and much more.
It doesn't run out. Hero levels have no cap, the depths keep scaling as fast as your party does, and every prestige measures you against your own deepest run rather than a fixed target. This is an idler built for months, not for an evening.
Build a party, then let it work
Twelve hero classes — Warrior, Mage, Rogue, Cleric, Ranger, Pyromancer, Druid, Necromancer, Barbarian, Ninja, Electromancer and Bard. Five are yours from the start.
Hand-authored skills, unlocked and levelled with gold. Each hero carries only two (at first) into a dungeon, so a loadout is a real decision rather than a checklist.
Start with room for two heroes and earn your way to four.
Dungeons that build themselves
Five dungeon types — Crypt, Cave, Fortress, Temple and Frost — generated fresh every time, each with its own themed enemies.
An overworld of eight biomes to push outward through, from plains and forest to volcanic wastes.
Combat with status effects, elites, bosses and summoned minions.
Loot worth sorting
Five rarity tiers with rolled stat pools, Common through Legendary.
Special effects that change how a hero fights: on-hit status procs, passive regeneration, area-of-effect, last stand at low health and more.
Loot filters and auto-equip rules you unlock and configure, so sorting stops being your job.
Automate yourself out of a job
The dungeoneering runs itself from the first minute. Your party explores, fights and hauls loot home whether you are watching or not.
The managing doesn't, though. Not at first. Early on you level your heroes by hand, spend their attribute points, pick their gear and decide what's worth keeping. Then you start buying that work away. Auto-level, auto-attributes, auto-skill-levelling, auto-equip, loot filters: every one of them is a job you do for the last time.
Progress that carries over
Gold replaces experience. Everything the party earns is also everything you spend.
Prestige when the depth stops giving, and convert the run into permanent progress.
A branching meta tree with themed branches and one for every class: automation, economy, alchemy, party size and more.
Multiple potions to unlock, collect and use.
No finish line
Dungeoneers Idle is an infinite idler. Hero levels are uncapped, dungeon depth stops scaling politely and starts compounding, and there is no last dungeon waiting at the end of it.
Plenty of idle games are built to be finished over a weekend. This one is built to still be handing you decisions months from now.
Idle on your terms
Buy it once. No microtransactions and no premium currency.
Offline progress. The simulation catches up on the time you were away.
Playable with the mouse alone. No timed input anywhere in the game.
Three named save slots.
Dungeoneers Idle asks for a few minutes of decisions and gives you back the rest of the day.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月30日 17:48(26日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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