GAME DETAIL
Died in the Tower Again
Climb a tower that never lets you leave. Move — your spells fire themselves. Combine 8 elements into automatic synergies, awaken them twice, and gamble on relics that break the rules. Die, bank your gold, climb again. 100 floors, 35 relics, 14 artifacts, and a leaderboard that remembers.
このゲームについて
Steamの詳しい説明を読む
You died in the tower. Again.
An apprentice mage is trapped in a tower that resets every death — but never takes back what you
earned. Unlocked floors stay unlocked. Banked gold stays banked. Only your run ends.
Survive each floor, kill the floor boss, climb. Then do it better.You only move. The spells handle themselves.
No attack button. You dodge, position, and choose — the tower does the rest.
Pick 1 of 3 on every level up: a new element, an upgrade, or a stat
Survive the timer and the floor boss appears — beat it to climb
Every 10th floor is a gate boss with its own signature attack pattern and a hard time limit
8 elements. Only 4 per run.
Fire — AoE on impact, then burn
Ice — multi-shot and slow, freezing at higher levels
Lightning — arcs between enemies with huge damage variance
Poison — leaves toxic pools that stack
Earth — instant AoE under the target, with petrify
Wind — no projectile at all; whirlwinds hunt enemies down
Light — heals, shields, and a holy nova
Dark — a black hole that pulls, curses, then implodes
Light and Dark are spirit contracts — you may carry only one of them.
Matching elements fire synergies on their own: Melt, Venom Burst, Overload, Shatter, Judgement,
and Wind-carried storms that spread another element across the floor.Awakenings — the real build decision
Push an element deep and it awakens twice: a passive at Lv4 that rewrites your normal attack, and
an ultimate at Lv8 that fires by itself. 8 elements x 2 stages = 16 awakenings.
You only ever hold 4 elements. Deciding what to abandon is the game.Growth that survives death
35 relics — elites drop a choice of 3, but you carry only 3 per run. Opposites never appear together
14 artifacts — permanent, bought only with coins that gate bosses drop. Gold cannot buy them. They change the rules: piercing shots, orbiting orbs, revival — and they upgrade
14 engravings and 4 spirit contracts — long-term specialization between runs
4 spirit creatures that fight beside you, each with its own bond and role
5 seal tiers — replay cleared floors under harsher rules for a better leaderboard crest
73 titles — earned through deaths, conquests, depth, and broken seals
The Abyss
An endless descent that opens as you climb — a floor boss drops in on a timer, and every fifth
depth pays an artifact coin. How far down can you go before it buries you?Included, not sold separately
The Steam version has no ads and no in-app purchases. All 16 mage skins and 15 creature
skins are unlocked as part of the game.Leaderboard
Ranked by highest floor first, then by Abyss depth. Your crest reflects the seals you have broken.
The whole game is playable offline — the leaderboard is there when you want it.Controls
WASD or arrow keys to move. Attacks are automatic. P to pause, M to mute.
New here? How to Play on the title screen is a five-page illustrated guide.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
0人 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/21 13:50 | 0人 |
| 09/22 01:54 | 0人 |
| 09/22 13:59 | 0人 |
| 09/25 13:52 | 0人 |
| 09/26 01:58 | 0人 |
| 09/26 14:05 | 0人 |
| 09/27 02:11 | 0人 |
| 09/27 14:14 | 0人 |
| 09/28 02:17 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/25 13:54 | 4人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月28日 02:17(7時間前) |
| 24時間ピーク | 0人 | 推移集計中・直近7日 9件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年9月25日 13:54(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。