GAME DETAIL
Close Enough
A physics puzzle platformer where you draw your own tools. Sketch what you need on a 32x32 grid and it drops into the world with real weight — climb it, carry it, throw it, blow it up. 100 objects, and every level has at least three ways through. Solo or two-player.
このゲームについて
Steamの詳しい説明を読む
Draw a ladder. Get a noodle.
You draw what you need on a 32-pixel grid. A neural network inside the game looks at it and decides what you meant.
It is not very good at this.
That is the game
The game never checks what you drew — it checks what the thing can do. You need something to stand on: a bench works, a couch works, an anvil works, and so, it turns out, does the noodle.
So when your careful ladder arrives as a hot dog, the question stops being how do I draw a better ladder and becomes what can I do with a hot dog. The answer is usually: something.
Every stage has at least three ways through. It has to — the game cannot assume you got the object you asked for.
100 objects, all with opinions
Every object you use is something you drew a moment ago. It arrives with its own weight, its own physics and its own uses.
Ladder — throw it and it locks where it lands. Climb it, or bridge a gap with it
Anvil — heavy. Pins a pressure plate, and you can stand on it
Watermelon — explodes on impact when thrown, or on a one-second fuse if you set it down
Umbrella — a grappling hook. Swing from a ceiling
Leaf — let go of it and it rises instead of falling
Boomerang — flies straight, ignores gravity, and comes back
You will get some of these on purpose.
Ink
Drawing big costs ink, and the price climbs faster than the size does. The tank refills slowly. So: a bridge all the way across the gap, or one small platform to jump from? Worth thinking about before you spend half a tank on something that comes out as a pretzel.
What's in it
25 stages across five caves
100 drawable objects, each with its own behaviour and its own uses
21 achievements, most of them for solving something the stupid way
Two-player co-op — room code or Steam friend invite. One ink tank between you.
A stage editor, and Steam Workshop to trade what you build
English, 한국어, 日本語, 简体中文, Español, Português (Brasil), Русский
The model runs on your machine
Recognition ships inside the game. No account, no API key, no server, no waiting. The only place a drawing ever travels is your co-op partner's screen.
A small robot announces each drawing out loud as it appears. Sometimes it hedges. It should hedge more.
"Ah. Couch. Obviously." — on being shown a bench
Music by Kevin MacLeod , licensed under Creative Commons: By Attribution 4.0.
Doodle recognition trained on the Quick, Draw! Dataset by Google Creative Lab, licensed under CC BY 4.0.
Full license notices are in the game: Esc → Credits.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月30日 18:04(28日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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