GAME DETAIL
Don't Give Up
Don't Give Up is an incremental, minimalist and emotional game about loss. As you gain more passions, friends and dreams they become harder to manage. Each one ignoring your weakening cries as they slowly leave your circle and life. Is it possible to stop everything you love from leaving you?
このゲームについて
Steamの詳しい説明を読む
Inspired by classic arcade games like Missile Command and incremental style games, Don't Give Up is a short experience about losing everything that you: love, friends, family, dreams and passions alike. As you gain more and more you also risk losing just as much in an overwhelming experience of love, loss, fear and inevitability. With nothing but your weakening cries and a shrinking inner circle, is it possible to stop everything you love from leaving? Can you prevent the inevitable?
Use your waning cries to send your passions and friends back to your inner circle, where they belong. Triggering their unique abilities at the perfect time will help you maximise the number of friends you can save. But beware for you cannot shout forever and some friends will try to hinder your progress, making it much harder to keep the ones you love close.
Playtime:
On average it will take around 15-20 minutes to reach the end credits depending on how long you survive....
Background:
Don't Give Up is a game I made to reflect how I was feeling and to try and help others process those feelings too. After leaving University and getting a full time job I felt that everything I loved was slowly leaving, friends, passions and dreams were no longer something I could keep close, something I could focus on. I always imagined and dreamed of everything I loved slowly walking away from me and so the idea for this game was born. The world was overwhelming me and so I created Don't Give Up as a way to understand my feelings and abstract it into something others could experience and potentially relate to!
This game was made by myself and is my first fully independent game post University so I hope you enjoy it!! :D
Don't Give Up!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/03 12:03 | 1人 |
| 10/11 00:04 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月13日 20:46(19日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年10月11日 00:04(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。