GAME DETAIL
Hundred Thousand
One hundred thousand enemies on the field at once. Carve a clearing through the horde, build your character from a deep pool of skills and runes, and push the swarm to its limit — then survive what waits at the end of the run.
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Steamの詳しい説明を読む
HUNDRED THOUSAND
A roguelike survivor where the horde is not a figure of speech. You drop into an open
arena with a single weapon, it swings on its own, and the enemies never stop coming.
Survive, grow stronger, and cut down as many as you can before they bury you.
A HUNDRED THOUSAND ENEMIES. AT ONCE.
Most survivor games count enemies in the hundreds. Hundred Thousand puts a hundred
thousand of them on the field at the same time — all moving, all swarming, all coming
for you.
At full density you cannot see the ground. Your weapons carve a clearing around you,
the clearing collapses, and you carve it open again. The shape of that clearing is the
shape of your build.
FEATURES
Pick your character. Each one starts with a signature weapon that can never be swapped — only sharpened — and plays nothing like the others.
Build from a deep pool of skills and runes. Claim new weapons as you go and stack stats that reshape how you fight. No two runs hand you the same set.
No level caps. Everything stacks without limit. Cards arrive at different rarities, so what you are offered is never quite what you would have picked.
Raise the ceiling yourself. The crowd does not simply swell on a timer. Claim the altars scattered across the arena and put down what they summon — succeed, and the world grows denser. A weaker build does not fail the check; it just takes longer, and every second it takes is growth you are not earning.
Face the boss. The run ends with something far larger than anything else on the field, and the hundred thousand are still there while you fight it. Bring it down, or be buried with everything you built.
HOW FAR CAN YOU GET?
One run is one sitting. Survive, stack your build, and see how many you can put down
before the horde closes in.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月30日 18:43(28日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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