GAME DETAIL
VOIDHOLD: Squad Survival Roguelite
A sci-fi horde-survival roguelite. Lead a four-soldier fireteam, a combat dog and an eagle-drone against endless escalating waves. Chain run-altering synergies, push through 10 biomes, and hold the line at the edge of the void.
このゲームについて
Steamの詳しい説明を読む
VOIDHOLD is a sci-fi horde-survival roguelite. You command a four-soldier fireteam — VECTOR, NOVA and ECHO at your side, the combat dog REX-7 and the eagle-drone AQUILA in support — holding a position at the edge of the void against waves that never stop escalating.
COMMAND A FIRETEAM
You are the commander. Three AI troopers fight beside you, named and colour-coded, gaining veteran strength every level — and the comms track the fight: arrival calls on every world, first-contact warnings, allies down.
Each trooper carries its own fixed weapon. VECTOR holds the mid line with the MX-9 BREAKER, heavy and armour-piercing. NOVA closes in with the SG-12 SCATTER, a short-range pellet cone. ECHO lobs AoE bolts into the crowd with the ARC-9 PLASMA LANCE. Your squad is not three clones.
Two companions field with you: REX-7, a combat dog, and AQUILA, a recon eagle-drone.
Fallen troopers and companions redeploy when you reach the next planet. Losses are a setback you carry through the world, not a run-ender.
ENDLESS, ESCALATING
Ten distinct biomes, looping endlessly. The horde grows level after level — a felled boss buys one breather before it climbs again — and every planet fields its own flavour of the horde.
A boss caps every biome — five rotating archetypes: a demon bruiser, a green zone-caster, a charging juggernaut, an aerial dive-bomber, an ice brute-king. Each is a telegraphed weak-point fight, never an HP sponge.
The roster fights dirty. The ASH REAVER flanks with a telegraphed ballistic leap, ash lancers fire from their tridents, and the deep waves roll out mutated behaviours: volatile chargers, mortar brutes, warded spitters, dive-bombing flyers.
Elite-mutated enemies prowl the deeper waves — gold-crowned and gold-shielded, worth triple. Break the shield, then land the kill. Deeper still, a rank above them again: larger, tougher, and paid accordingly.
Rule-twist special waves seize whole levels — eight of them, each flying its own alert banner: a HARDENED SWARM, a FLYER ECLIPSE, an ELITE PATROL, a VOLATILE CASCADE, a MORTAR SIEGE, a BREACH where one wall has fallen and they pour through it, a LOW-G drift that turns height into cover, and a RAZOR EDGE where every hit lands harder in both directions.
How deep can you hold? A local high-score board keeps every run honest, and Steam leaderboards rank your best unbroken run against your friends and the whole world.
BUILD-CRAFTING SYNERGIES
Every run is a different build. Seven mods — HOLLOW-POINT, SIPHON ROUNDS, ARC CONDUCTOR, KILL-DRIVE, AEGIS CORE, INCENDIARY, ADRENALINE — combine into 23 named synergies, among them EXECUTE, GLASS CANNON, CHAIN REACTION, INFERNO, THERMAL CORE, BLOODLUST, VAMPIRE, APEX PREDATOR, MELTDOWN, BERSERKER, FRENZY, JUGGERNAUT, LAST STAND and FORTRESS.
Lane commitment compounds. Stack a path and your run transforms — it does not just grow bigger numbers.
Every run banks SALVAGE. Spend it across seven PROGRAMS for permanent starting edges: credits, a pre-fitted jetpack, charged shields, reinforced hull, weapon logistics, REX-7 and AQUILA.
HOLD THE LINE
Tight third-person, over-the-shoulder shooting with weight, recoil and kill-juice.
Six weapons on one arm-cannon — carbine, piercing breaker, plasma lance, scatter, charge-railgun, incendiary — swapped freely mid-fight.
SAVE RUN at any planet boundary and play on. The record honours only the unbroken watch: a resumed run never enters the high-score board.
A cohesive neon sci-fi look, an original driving electronic soundtrack, zero telemetry.
FEATURES
A four-soldier fireteam, each trooper with a distinct weapon, plus a combat dog and a recon drone
Endless escalation across ten looping biomes — per-planet horde flavours, mutated variants, rule-twist wave events
Roguelite synergy builds — 23 named combos from seven mods
Six free-swap weapons, from carbine to charge-railgun to incendiary
Five rotating boss archetypes — telegraphed weak-point mechanic checks
A high-score chase — local board plus friends and global Steam leaderboards — and 31 Steam achievements, from FIRST STAND to the 5,000-kill chain
Eight medal-graded challenge OPERATIONS, each on its own world, from the boss-rush GAUNTLET to the OMEGA PROTOCOL capstone
Boundary saves with an ironman record — SAVE RUN between worlds; only unbroken runs enter the board
Single-player, with full controller support and rebindable keys
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月30日 19:10(28日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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