GAME DETAIL
The Largest Organism
An incremental idle sim with one input: drop glucose. A live slime-mold simulation finds it, grows, and swallows five habitats, from a petri dish to a city. From the forest on, breed strains no one else has, dry them to a code, and send them as a picture.
このゲームについて
Steamの詳しい説明を読む
Drop glucose. That is the whole input.
A live physarum simulation reaches for it, decides what to digest first and which strands harden into trunk lines, and keeps working while you are away.
In eastern Oregon a single fungus spans nine square kilometers. It is over 2,000 years old and it is the largest organism on Earth. The game measures your area against that record the whole way.
Upgrades change behavior, not just a number
Metabolism, growth speed, chemical sensing, mycelial density. After every purchase you can see the colony move differently. Mutations always cost something: melanized armor costs digestion, bioluminescence costs enzyme regen.
Five habitats, five different physics
A petri dish it climbs out of on its own. A rotting log you hollow from the inside. A night forest where betting on forecast rain pays. A root network where you trade sugar with trees. A 3D city where coverage becomes a multiplier.
Idle, with an ending
Carcasses decompose into income while you are away. There is a real ending at 6 to 10 hours, and prestige asks a real question: which mutation goes to the next generation, price included.
The culture shelf (beta)
From the forest on, grow strains in side dishes. Every strain is measured in a standard trial and carries a fingerprint, so no two saves hold the same one. Rare behaviors come straight from research on real physarum: anticipation, trail memory, habituation, light avoidance, fusion killers, apogamy.
Dry a strain into a 76-character code or a card image. Whoever revives it gets its traits. Prices, timings and rare-trait odds will move through November based on what players do.
A free dish
Lay oats in any shape, a word, a map, and watch the organism draw it. Nothing here is scripted. Save it as an image or a 15-second clip.
A research log you write yourself
Each entry is stamped with the day, the date, the habitat and your area. Add one photo. Export the whole log as a single page.
Nothing is drawn
Every structure on screen comes from thousands of agents simulated each frame. The sound is synthesized in code. No colony ever looks the same twice.
Field notes, 33 of them
The Tokyo subway experiment, the maze-solving slime mold, the black fungi on the Chernobyl reactor walls. The real research behind every system, and where the game simplifies, it says so.
The free demo covers the first two habitats, the petri dish and the rotting log, about 20 minutes. The forest, the root network, the city and the culture shelf are in the full game.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/31 00:35 | 1人 |
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年10月31日 00:35(25時間前) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月30日 19:50(62日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。