GAME DETAIL
Tales From Outer Space
The hardest part about interstellar expansion isn't the technical cost, its the people. Exploit ecosystems, manipulate the masses, and conquer the intergalactic shadow market. Growth is mandatory -- ethics are not.
このゲームについて
Steamの詳しい説明を読む
Welcome to your on-boarding for delivery person for [ insert company name ]. We here at [ insert company name ] appreciate you for entrusting us with your time. As you prepare to sign away your working rights to us for the next two-thirds of your life, we just want you to keep a few things in mind:
Feel like being a God? You can design your own systems to give you unfair advantages over your competition, or just make your time in this life is that much more appealing.
Build, improve, expand. Those are the steps required for galactic domination.
Start as a delivery person and work your way up the corporate ladder.
Build improvements on each and every planet you manage. Subsidize corporations... take over all of their assets to increase your galactic control.
Research and improve your technology to give you a foot up on the competition and control over your populations.
Expand the company to acquire more -- no, acquire everything. They're just ants, they're allll just ants, and you... You are a kid with a magnifying glass.
Synergy is a made up word we can use to punish employees when they refuse to go above and beyond, give 110% inside and outside of work, or attempt to use that federally mandated PTO. You need to use it in every single one of your 15 stand up meetings per day. Remember, a defeated employee is a worried employee -- and a worried employee will try harder to save their job. Keep them overworked.
Aside from controlling what we can, we also need to commit acts of espionage to weaken the competition. Our only goal is complete and total dominance, no matter the human cost. No no no... Humans as in: our employees and the expendable castes... not ours.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年9月8日 17:37(39日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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