GAME DETAIL
The Hushed Ledger
A detective RPG with no combat in it. Question a river town that would rather you left, gather what people let slip, and name the guilty party yourself — the game never tells you the answer. 28 cases, and every one can be solved from what you were actually shown.
このゲームについて
Steamの詳しい説明を読む
The ledger is honest. Everyone reading it is not.
You are a detective of some small reputation, called downriver to Dreskmark because a mill burned and nobody will say why. What you find is a town that runs on debts nobody writes down, favours nobody admits to, and a trade everyone calls the Hush.
There is no combat. Not as a restriction — as the design. Every door in this game opens with a question, a noticed detail, or a name you were not supposed to know yet.You do the deducing
The game will not solve a case for you and will not quietly withhold the answer either. Every case is fair-play: the evidence that convicts is evidence you can find, and no accusation is possible that the town did not give you grounds for. When you name someone, you are staking your own reading of what you saw — and the game lets you be wrong.
28 hand-authored cases — arson, substitution, forged warrants, a name chalked on a door, a debt settled the quiet way.
Talk-gated discovery — you cannot ask about a crime nobody has mentioned to you. Rumour travels before you do.
A casebook that is yours — facts, leads and contradictions collect as you earn them, not as the plot needs them.
Choices with a verdict attached — proving what happened and deciding what to do about it are two separate acts, and the second one is harder.
A river town with its own opinions
Seven districts, from the mill yard to the bond house to the docks after dark, drawn as one continuous place rather than a menu of levels. Fully voiced townsfolk who repeat themselves the way real people do — differently the second time. Eight detectives to play, each of whom notices different things.Built to be honest
No randomness anywhere in the simulation. The same question asked twice gets the same answer, every clue sits where it was placed, and no case can become unsolvable through bad luck. If you missed something, you missed it — and it is still there.
Set in the world of Orenvalt.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月18日 07:38(11日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月14日 06:35(16日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
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