GAME DETAIL
The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown
Ten Storiees. Dozens of impossible choices. Every choice decides who survives, what they become, or what they never should have seen. A branching visual novel anthology of horror, conspiracy, and quiet dread — with dozens of endings.
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About This Game
"The Things We Don't See" is an anthology of ten self-contained interactive stories, each one a single bad night that spirals somewhere you didn't expect. A pair of teenagers who've cried wolf one too many times finally see something real through a neighbor's window. A courier's damaged aerocar goes down in corporate airspace with something worth killing for still in the cargo hold. A man who has watched a woman from across the street for thirty-one nights finally gets watched back.
There's no single hero and no single genre. Some nights are supernatural. Some are conspiracy thrillers. Some are just about how far an ordinary person will go once they've already gone too far to stop. What connects them is you — every story is built entirely around the choices you make in the moment, with no easy way to know which door leads out.
Key Features
Ten complete stories, one anthology. Each is fully self-contained — pick any file and play it in any order.
Branching paths, real consequences. Every story splits into multiple routes based on your choices, with 40+ possible endings across the anthology. Nothing plays the same way twice.
Ten worlds, ten tones. Suburban horror, body horror, cave horror, corporate conspiracy, first-contact sci-fi, and stalker-thriller — the anthology moves genre to genre so the dread never gets predictable.
Ten Stories
WITNESS — Jessica and Fern have cried wolf before. This time, there really is something inside the Kellerman house — and the police officer who lives there is the one they'd have to report it to.
SWEET BOY — A family takes in a new child. Everyone else sees a boy who needs a home. Nora sees something else, and no one believes her.
OVERTIME — A late night at the office turns into a financial analyst quietly uncovering a conspiracy her company would kill to keep buried.
HUNTED — A homeless man wakes inside an abandoned hospital and has to get his friend out alive before the game someone built for them finishes what it started.
DEADFALL — A covert operative slips into a corporate facility expecting a routine job. What's actually inside is nothing routine at all.
NULL SIGNAL — An alien operative arrives to quietly study humanity from a distance — until an anomaly no mission briefing accounted for changes everything.
LAST DELIVERY — A courier run turns into a fight for survival when a damaged aerocar goes down, and the corporation that wants the cargo starts closing in.
THE STONE HOUR — Lukas wanted a photo of a cave entrance. Maud wanted to go home. Neither of them expected what was waiting below.
THE EXPERIMENT — Easy money for testing an experimental recovery treatment — until it starts changing him from the inside, and stopping isn't an option anymore.
THIRTY FEET AWAY — For thirty-one nights, Nathan watched her from across the street. On the thirty-second, she stepped out of the shadows first.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月15日 07:58(20日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月10日 01:49(25日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
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