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Double Alpha

種別:ゲーム 発売日:2026年第3四半期 日本語対応未確認
価格未定

Practical shooting (IPSC) simulator under Ukrainian UPSF rules. Plan your route, run the stage against the clock, engage the targets: points divided by time decide everything. Real ballistics, A/C/D zones, penalties for shooting past the fault line. Early Access starts with the .223 rifle.

このゲームについて

Steamの詳しい説明を読む

This is not a shooting range

In practical shooting, the winner is not the one who pulls the trigger fastest, and not the one who aims most carefully. It is the one who manages both at once. Double Alpha recreates that discipline under the rules of the Ukrainian Practical Shooting Federation (UPSF), from the briefing to Unload and show clear.

Practical shooting (IPSC) is an international shooting sport where every stage is run against the clock. The shooter moves through the bay, engages targets from different positions, and chooses the order and the route on their own. In Ukraine the sport is governed by the UPSF, and its rules are what this game is built on.

The formula is simple: points divided by time. An alpha is worth five points. A miss costs ten. A shot fired from behind the fault line costs another ten, and the hit still counts. The math is easy. The decisions on the route are not.The run, step by step

Briefing: stage layout, target count, start position

Walkthrough: one pass through the stage without a weapon, to plan your route

Make Ready, Standby, then the start signal after a random delay

The run: shooting, movement, reloads

Results: every hit broken down by zone, and your place in the standings
Simulated, not simplified

Ballistics start at the muzzle, not at the camera. The sight line sits 6.5 cm above the bore, so at seven meters the bullet lands noticeably below the point of aim. This is exactly why shooters miss head boxes at close range on match day

Zeroing distance is set before the run and cannot be changed mid stage

Free aim. The sight is not glued to the center of the screen. The weapon moves first, and only when it reaches the edge of its zone does the camera follow. The time it takes to get on target is part of your score

Four magazines per run, and that is all the ammunition you get. There is no round counter on screen. An empty weapon announces itself with the click of the striker

Safety angles. The muzzle physically cannot leave the 180 degree sector. Look behind you and the weapon still points downrange. A disqualification takes a deliberate action, not a slip of the mouse
Targets built to the rulebook

Cardboard with A, C and D zones and the non scoring border along the edge. Hard cover that a bullet passes straight through without earning a thing. No shoot penalty targets. Steel poppers and plates that go down with a ring.

Scoring lines are not painted on the cardboard. You aim at the center of the silhouette, not at a contour, because on a real target those lines are invisible past ten meters anyway.Daily Cup

One stage a day, the same one for everybody. It does not exist locally until the cup opens, so there is no way to practice it in advance. One attempt, one score, one shared table.

The result is calculated by the server from the event log, not by the client. A hit factor in that table belongs to the person who actually shot it.Early Access starts with the rifle

At launch you get an AR-15 in .223 across two divisions: SAS (Semi-Auto Standard) and SAO (Semi-Auto Open, with a red dot). One range map, practice stages, and the daily cup.

Coming later:

Handgun, Standard and Serial Optic divisions

PCC (Pistol Caliber Carbine)

Shotgun

Moving targets: swingers, bobbers, movers

Maps for long stages, out to 300 meters

A loadout builder that validates your division automatically
Ukrainian and English

Interface, briefings and the Range Officer voice are available in both languages. Make ready. Standby. Unload and show clear.

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注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 2人 最終観測:2026年8月30日 21:47(26日経過)

プレイヤー推移

データ蓄積中 24時間平均

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Steamフォロワー推移

2件以上で集計 直近7日

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プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 2人 最終観測:2026年8月30日 21:47(26日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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ジャンル・機能

機能カテゴリ

カスタム音量調整ステレオサウンドファミリーシェアリング

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
2026年第3四半期
価格
価格未定
価格区分
未確定
開発元
UTC+2 Studio
販売元
UTC+2 Studio
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ ○
ウクライナ語 ○ ○

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