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GAME DETAIL

僵尸小区

種別:ゲーム 発売日:2026年9月21日 日本語対応未確認
無料

A multiplayer turn-based survival strategy game where you vote, deceive, use action cards, and survive relentless zombie attacks to escape alive.

このゲームについて

Steamの詳しい説明を読む

Zombie Community is a survival and social-strategy board game set during a zombie outbreak. Players take on the roles of survivors trapped in a community, moving between different areas, searching for safe locations, and competing for limited resources while voting to elect a sheriff and decide key actions. Players can use action cards such as weapons, barricades, threats, hiding, sprinting, and security cameras to influence the situation, while negotiation, alliances, and betrayal can all play an important role. As the number of zombies increases, different areas of the community become increasingly dangerous, forcing players to carefully plan their moves and keep as many of their characters alive as possible. In the end, the player with the most surviving characters wins. Overall, Zombie Community focuses on voting, negotiation, cooperation, betrayal, and unpredictable zombie attacks, making it a great choice for players who enjoy social interaction, strategy, and chaotic fun.

bilibili| UID:3546608629188754

Development Update
Hello everyone,
Thank you very much for your continued interest in and support for this game.
I would like to honestly explain the current development situation of the game.
The current version of the game has been in development for approximately three months. However, the original idea for this game actually dates back to 2022, during the COVID-19 pandemic. At that time, many people were staying at home due to lockdowns and other restrictions, and this was when I first came up with the concept and planned to develop this game.
Unfortunately, the programmer I was working with at the time did not proceed with development without discussing it with me, and I never really understood why. As a result, the project was put on hold.
A few months ago, the same programmer contacted me again and said that he wanted to see the project through to the end. We therefore decided to restart development. We continued working on the game and eventually brought it to its current state.
However, during development, we had a disagreement regarding the development fee that had been agreed upon in the contracts we signed four years ago. The programmer felt that the price agreed upon at the time was too low.
As a result, we were ultimately unable to continue working together. Several agreements that had originally been signed were not carried out as planned, and the technical equity partnership agreement was instead settled by taking another payment from the game at a discounted value. The programmer then completely gave up all rights and ownership related to the game. I agreed to this arrangement, but as a result, development of the game has once again come to an end.
This has forced me to reconsider the future direction of this project.
At the moment, I am considering selling or transferring the entire project, including the current game, all related assets and designs, as well as the future development plans that I have already prepared.
I am also open to finding an investor, programmer, or development team that may be interested in taking over and continuing the project.
At the same time, I would like to make one thing very clear:
All of the core features and gameplay planned for the current version of the game have been completed. The game itself is fully playable according to its original design.
However, due to the current circumstances, the level of detail, visual polish, and overall optimization will have to stop at the current stage. I am currently developing a medium-sized cultivation-themed game, and my available development budget is no longer sufficient to continue further polishing and improving this project.
Under the current circumstances, there will be no major content updates after the game's release. Future updates will mainly focus on fixing bugs and providing necessary technical maintenance.
To be honest, I originally hoped to make this game much better and continue developing it for a long time. Unfortunately, due to the circumstances described above, that is no longer possible under the current development conditions.
Nevertheless, I sincerely hope that everyone can enjoy the game and have a good time playing it.
If you encounter any bugs or other problems while playing, please feel free to report them in the comments, on Bilibili, or in the Steam Community. I will do my best to address them whenever possible.
Once again, thank you very much for your understanding, and thank you to every player who has supported this game along the way.

STEAM USER TAGS

ユーザータグ

ATTENTION

注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年9月25日 03:30(8時間前)
Steamフォロワー数 3人 最終観測:2026年9月22日 01:50(3日経過)

プレイヤー推移

データ蓄積中 24時間平均
32009/22 01:47 0人09/22 13:53 0人09/23 01:57 0人09/23 14:02 3人09/24 02:06 0人09/25 03:30 0人09/22 01:4709/23 01:5709/25 03:30最新 09/25 03:30 0人
最小 0最大 3最新 0期間 09/22 01:47 - 09/25 03:30
数値一覧
観測日時値
09/22 01:470人
09/22 13:530人
09/23 01:570人
09/23 14:023人
09/24 02:060人
09/25 03:300人

Steamフォロワー推移

2件以上で集計 直近7日
53109/22 01:50 3人09/22 01:50

変化を見やすくするため、縦軸は観測範囲に合わせています。

履歴1件・推移判定待ち

最新 09/22 01:50 3人
最小 3最大 3最新 3期間 09/22 01:50 - 09/22 01:50
数値一覧
観測日時値
09/22 01:503人

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年9月25日 03:30(8時間前)
24時間ピーク データ蓄積中 推移集計中・直近7日 6件
Steamフォロワー数 3人 最終観測:2026年9月22日 01:50(3日経過)
7日フォロワー増加 2件以上で集計 初回観測済み・直近7日 1件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

ジャンル

機能カテゴリ

PvPオンラインPvPオンライン協力プレイカスタム音量調整ファミリーシェアリングマウスのみのオプションマルチプレイヤー協力プレイ色のオプション

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発売直後 発売から30日以内

更新あり 直近14日以内にSteamストア更新

ゲームライフログ

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基本情報

発売日
2026年9月21日
価格
無料
価格区分
無料
開発元
xwz
販売元
xwz
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
中国語(簡体字) ○ ○

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