GAME DETAIL
Bunker and Friends
You are the maintenance robots of a post-nuclear bunker. Keep the power on, the air clean, and the vents sealed for humans you will never see. Every day you can chose or vote on who gets sent to the surface. Six-player co-op horror comedy.
このゲームについて
Steamの詳しい説明を読む
THE HUMANS ARE BEHIND THE DOOR
You and up to five friends are the maintenance robots of a post-nuclear bunker. Keep the power on, the air breathable, and the machines running — for the humans who live behind a sealed door you are not authorized to open.
YOUR UNIT, YOUR PROBLEM
Every robot is built from parts. Pick its arms, legs, torso and head: a vacuum that swallows loot and spits it back out, a plunger you can swing on, a tesla coil that runs on your own health, crab legs that would rather go sideways, a chest that explodes when you die. Then paint it and draw its face. Every part is a trade: faster means fragile, armour means slow, and your crew will have opinions.
THE BUNKER IS ALWAYS FAILING
The power runs out. Pipes burst and cables spark, and the longer the game runs the faster it all comes apart. Someone has to be on their toes.
SOMEONE HAS TO GO OUTSIDE
Supplies don't refill themselves. The heavy vault door cycles open, a crew heads out to a scavenged, procedurally built site, and they have to make it back with the loot before the things out there escalate from one stalking horror to several.
TWO ROOMS, ONE RADIO
While the away team is gone, the bunker doesn't stop breaking. Both halves of the crew work at the same time, out of sight of each other — connected only by voice and whatever you can shout down the corridor.
THINGS WANT IN
A pack hunts the halls. Something municipal fills the corridor and cannot be killed, only avoided. Something comes for whoever's been alone too long. Every threat wants a different answer, and getting it wrong is bad.
IT COMES FROM THE VENTS
The bunker breathes through its vents — and so does everything that wants inside it. Creatures come out of the ductwork, sometimes in packs; worse things wait deeper in. Watch the grilles, listen for the scratching, and deal with whatever climbs out before it reaches the crew. You can't wall the bunker off from the outside — the vents are the outside's way in, and they never fully close.
MANDATORY FUN
Head office cares about morale. Sometimes that means a lockdown drill sealing you in wherever you happen to stand. Sometimes it means the Employee Enrichment Wheel rolls into the common room, and everyone takes one spin — for a jackpot, a pay cut, or a termination that is not a metaphor.
SCREAM AND BE HEARD
Proximity voice carries as far as it carries. A whisper in the next room, a scream two corridors away that arrives without explanation — the mic is the game.
YOUR BUNKER, KEPT
Scrap, upgrades, and your field guide carry over between sessions — pick your bunker back up where you left it. Set the difficulty to a calm shift or a punishing one. The crew changes night to night; the bunker remembers.
BUILD IT TO CODE
Lay the bunker out yourself, room by room, on a top-down plot. Head Office approves no bunker without the essentials — power, air, an airlock, a control room, somewhere to fabricate — so place those, run corridors between them, and add whatever you can afford: an infirmary, a clone bay, a second power room. Pick a theme, decorate it, and make it yours; it saves between sessions, so you pick your bunker back up where you left it. And the vents? You place those by hand too — the same vents everything outside is counting on. Plan accordingly.
FEATURES
Up to six-player online co-op
Proximity voice chat, as a core mechanic
A bunker that is always failing — power, air, pipes, wiring
Expeditions to multiple sites
Monsters that each demand a different response
The Employee Enrichment Wheel and other workplace "perks"
Three difficulty tiers
A persistent bunker that saves between sessions
Controller and Steam Deck support
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月12日 17:07(15日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 11人 | 最終観測:2026年10月9日 01:21(19日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。