GAME DETAIL
Warden's Descent
Four-player co-op dungeon crawling with an extraction problem: what you find is only yours once you climb back out. Descend through realms of stone, ice, salt and bone, learn each guardian’s tells, and decide on every floor whether to push on or bank the run.
このゲームについて
Steamの詳しい説明を読む
Go deeper than you should.
Warden's Descent is a 1–4 player co-op dungeon crawler built around the oldest argument in the genre: one more floor, or get out while you still can. Everything you pull out of the dark is only yours once you climb back out with it. Die down there and it stays down there.
Every floor is dealt fresh
No two floors are ever dealt the same way twice — and some arrive with an omen on them, one rule the whole floor plays by:
FLOODED — the water slows every stride. Archers do not care.
LIGHTS OUT — you see as far as your light. The braziers are refuge.
BLOOD PRICE — everything hits harder, and everything pays double.
THE SWARM — twice as many, half as sturdy.
GILDED — one of them is made of gold. It will not stay long.
HAUNTED — what you kill gets back up once.
Four players, one bad idea
Play solo or with up to three friends online. Downed players stay revivable while the timer runs, so a wipe is usually a chain of small decisions rather than one big mistake. Open a room with a four-letter code, or point the whole party at a dedicated server. A full party of four can carry one under-levelled friend: they ride, they loot, they don't unlock.Four realms, not four palette swaps
44 gauntlets across 236 hand-authored floors, each realm with its own tileset, bestiary, armoury and rules:
The Deepworks — worked stone, catacombs, flooded halls and forge-light. Where everyone starts.
The Icy Depths — rime and rotten ice, a long night, and whatever is under the bottom ice.
The Salt — a dried pan, a field of fused glass, a bitter well, a fleet stranded on a sea that left, and a cathedral of halite grown enormous.
The Marrow — cancellous bone, red marrow, and the endosteum. The deepest floors in the game.
Guardians that teach you something
Every gauntlet ends with a guardian fought in phases, and every phase telegraphs before it lands. The first attempt is a reading exercise and the fifth is muscle memory. Nothing down here is a damage check you could not see coming. Over 250 kinds of thing want you dead on the way there, and no two gauntlets share more than a handful of them.Gear that belongs to where it dropped
Weapons, armour and trinkets roll from the floor you found them on, up through Legendary, with mythic uniques that change how a build plays rather than just adding a number to it. Each realm carries its own armoury, so going deeper means learning new verbs instead of scaling the old ones. Forge affixes onto what you keep, trade at the mat, and name the kits you come back to.Bank it, or lose it
Extract and the run is banked — loot to your stash, progress to your profile, new gauntlets open on the Path of Skulls. Push one floor too far and the dark takes all of it.On day one
Online co-op for 1–4, room codes or a dedicated server, LAN too
52 achievements, Steam Cloud saves across four save slots
Replays of every run, watchable from the Sanctum
A sparring yard to learn your weapon before it matters
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月8日 20:09(16日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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