GAME DETAIL
Liminal Depths
A pixel liminal horror game about surviving an endless maze, recovering who you are, and escaping before the Depths take you. Explore procedural halls, complete jobs from the safehouse computer, upgrade your gear, and face monsters that hunt by sound, sight, and movement, solo or local split-screen.
このゲームについて
Steamの詳しい説明を読む
You wake up in a place and don't remember anything.
You come to in a maze of yellow rooms and long halls. The lights hum. A radio plays from a corridor you have not seen yet. Something is already moving.
Liminal Depths is a top-down pixel horror game set in an infinite indoor labyrinth. The map generates as you walk. There is no world to memorize. There is only the next turn, the next job, and whatever is waiting past the light.
Your only shelter is a safehouse. A generator. A computer. A door that still closes. Power it, or the building goes dark around you.
KEEP THE POWER ON. TAKE THE WORK.
The terminal is how the Depths talk to you. Recover a signal fragment. Haul fuel before the generator dies. Scan a sector. Hold a stabilizer. Walk a relay chain until the network comes back.
Every job pulls you farther from home. The halls get longer. The rooms stop looking familiar. Coming back with the item is only half the job. Coming back alive is the rest.
REMEMBER WHO YOU WERE
You are missing more than a way out. You are missing a name, a job, a life.
Memory terminals sit deep in the labyrinth. Reach them. Answer them. Each one gives a piece of you back. Recover enough of your identity and an exit finally exists. Hold the door. Leave. See how long the run took.
Until then, you work, you upgrade, and you try not to die in a hallway that all look the same.
LEARN THE RULES OR DIE IN THEM
Nothing in the dark hunts the same way. One threat freezes in your light. One keeps its distance until you look. One only moves when you do. Others patrol the halls or wait for the flashlight to die.
They arrive from rooms you have not loaded yet. They leave when you get too far. The maze is never empty for long.
Three hits put you down. The first leaves a blood trail. Battery dies and the light dies with it. Medkits, glowsticks, fuel, and whatever you can carry are the difference between a run and a restart.
BUILD A REASON TO GO FARTHER
Photograph the Depths. Earn signal points. Spend them at the upgrade terminal on a battery that lasts, a generator that holds, a little more time.
Crouch through gaps that standing will not fit. Push what blocks the path. Listen for radios that go quiet and wet the farther you stand.
Every loop is the same and it is not. Prepare. Leave. Finish the job. Come home. Upgrade. Go deeper.
PLAY ALONE OR WITH SOMEONE NEXT TO YOU
Play solo or local split screen. Every run is a new seed. Save and come back. The goal does not change.
Keep the power on. Remember who you are. Find the door that was not there when you started.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年9月8日 20:15(18日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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