GAME DETAIL
Hellternum
There are many hells, and not all of them burn. This one has corridors that don't always lead to the same place, things that run at you and can't be stopped, and objects that should mean something to you. You don't remember what you did. This place does. Abandon all hope.
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A PLACE THAT SHOULDN'T EXIST
You wake up with no memory of how you got here, in a place that shouldn't exist. The corridors repeat, the doors lead to rooms you've already seen, and yet nothing ever quite feels the same twice. Something is here with you — and it hasn't come to explain itself.
NO ONE'S GOING TO TELL YOU
That's not how this place works. Whatever you learn, you learn by walking through it — reading each room, surviving long enough to reach the next door. The further you go, the less you like what you're starting to understand.
THE PLACE KEEPS SCORE
Messages are scrawled across the walls, unexplained. Rooms that shouldn't make sense, somehow do. Silence breaks exactly when you've stopped expecting it to. Nothing here is told to you through dialogue or a cutscene — the answers are found, not spoken.
STAYING ALIVE
Hellternum plays in third person, the camera locked close over your shoulder, so you never quite see what's coming until it's already on top of you. You've got a pipe wrench for close-quarters defense and a pistol with a fixed supply of ammo that never refills — every round counts, and none go to waste. There's no save option: the game is built to be finished in one sitting, so every choice actually matters.
ABOUT THE PROJECT
Hellternum is developed by Weird Potro Studio, with an original score composed specifically for it — built to be played in a single session, and to stay with you well after that session ends.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月30日 23:32(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
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