GAME DETAIL
Pale Static
A cinematic first-person survival horror about a squad sent into a town on what looked like a routine rescue operation. By the time they arrive, the town is already in chaos.
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Pale Static is a cinematic first-person survival horror. It takes place in an isolated American town where riots broke out, then communications went down and all contact was lost.
You play as Rook, an operative entering the quarantine zone with a private response team. What started as a controlled rescue operation turns into a fight to get out alive. Residents behaving strangely, a broken town and things nobody can explain tear the operation apart.EXPLORE THE TOWN
Search abandoned streets and buildings for supplies, documents and other ways through. You'll have to piece together what happened here yourself, from notes, traces and what your squad says.FIGHT ONLY WHEN YOU HAVE TO
Every fight is dangerous. Ammo and medkits are scarce. Pick your position, get your gear ready and decide if the fight is worth it at all, and which weapon to use.YOU'RE NOT ALONE
Your team isn't just voices on the radio. Bulldog, Doc and Ghost react to what you find, to danger and to your choices. The deeper you go, the less sure they are about what's going on.CHOOSE YOUR ROUTE
Decide which way to go with your team: through the residential blocks or the administrative district. The routes meet deeper in the town, but each one has its own places, events, supplies and pieces of what happened here.FACE SOMETHING WORSE THAN AN OUTBREAK
The outbreak is only what you see on the surface. Over time the infected give way to anomalies, tied to something far bigger than the people who tried to control it.PLANNED AS A CHAPTER RELEASE
Pale Static is planned as a series of story chapters.
Chapter 1 is in development and will come out first, in Early Access. It will take about 2.5-3 hours and tell a complete story, with its own beginning, climax and consequences.
Later chapters will continue Rook’s story beyond the city—down into the valley and back to the source of the catastrophe.
The game is made by one developer, and I plan to bring in a few more people for key areas. Releasing in chapters keeps the scope realistic, and player feedback will shape the game as development goes on.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月14日 14:53(47日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
注目ポイント
更新あり 直近14日以内にSteamストア更新
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