GAME DETAIL
One Million Skeletons
Raise a skeleton army out of the dirt and throw it at a kingdom that wants its dead back. Draft the rites that shape the flood, build the graveyard into a war machine, and drag down THE KING. A reign takes about 25 minutes. Every corpse is counted, and the counting ends at one million.
このゲームについて
Steamの詳しい説明を読む
The dead are a resource. You are the industry.
You are a necromancer with a shovel economy: skeletons dig bones, bones raise
skeletons, and the surplus marches east. The kingdom sends waves to stop you —
thirty of them, and then it sends THE KING.
Damage only happens where two bodies touch. No damage auras, no spreadsheets
fighting each other off-screen: every kill in the game is a skeleton reaching a
soldier, and every corpse falls exactly where the fight was. When a thousand of
yours hit a shield wall, the crush, the gaps, and the bodies flying out of it are
the actual simulation.
A reign is 25 minutes, and it ends
Odd waves assault your graveyard. Even waves are yours — march out and raze their camps.
Kills feed a RITE bar. Fill it and choose one rite of three; the others are gone.
Rites come from six schools. Commit to three of a school and it starts granting rules, not numbers: corpses that never fade, bolts that skip into a second body, one enemy in five standing back up on your side.
Structures are cards too. A Bone Kiln, a Soul Well, a Rib Tower — placed by hand, finished by masons, working a radius you chose.
Six bosses, six silhouettes
The Tithe Wagon. Ser Osmund the Wall. The Ossuary Breaker. Lady Vess of the Long
Eye. The Grand Abbot, a walking cathedral. And at wave 30, THE KING — the whole
flood converges on one gilded colossus, and either he falls or the reign does.
The million
Souls bank across reigns. Beat THE KING and the next reign is offered on your
terms — every burden you accept pays out in relics when you win under it. And in
the corner of every reign, a number climbs: every skeleton you have ever raised,
across every run, counted toward ONE MILLION.
What this game is not
No hero to level. No units to micromanage. You decide what gets built, where it
stands, and which rites shape the flood — the flood does the rest, and you watch
it happen.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月31日 00:15(25日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。