GAME DETAIL
Because It's There
An engineering/survival game where you summit the tallest mountain in a vast, uncharted world. For the journey, carefully construct flying wooden bases with realistic structural failures. Brave thunderstorms, freezing temperatures, bears and wolves. Answer the call of the untamed wilderness.
このゲームについて
Steamの詳しい説明を読む
Navigation and survival
Your survival depends on a variety of factors, including food, water, oxygen, temperature, and avoiding dangerous wildlife. The route you take to the summit, and the vessel you build, are consequential, as different routes can put pressure on different factors. For instance, abundant food and water in a region often means more prey, which also means more predators.
Build with real engineering
To build a cabin or flying vessel in Because It's There, you first build its log frame. These structural frames are evaluated using a physics engine that rewards smart bracing, weight management, and load distribution.
Craft that are built well can withstand the elements, and protect you during a summit push. Poorly designed craft may suffer partial or catastrophic structural failures in high winds or hard landings, or may not be efficient enough to give you distance or altitude when you need it.
Realistic country-sized worlds
Worlds are procedurally generated using a variety of sophisticated techniques that produce realistic mountains, river networks, climate simulations, and moisture simulations. Ecosystems and weather patterns are emergent from these simulations, creating worlds that feel real in a way rarely achieved by procedural generation.
Each world can be up to 60,000 square kilometers, which is larger than Croatia or Costa Rica.
Vibrant, deadly ecosystems
Ecosystems vary depending on local conditions, and dozens of plant species, birds, fish, and mammals of many shapes and sizes can be found in different biomes.
Predators like grizzly bears, mountain lions, and wolves can present a serious danger for most of the journey.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月8日 20:33(16日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。