GAME DETAIL
UNDERFED
Trapped in a vertical facility where food comes from above and always runs out before it reaches the bottom. Talk, trade, betray or climb. Every night the cages lock and only two can stay.
このゲームについて
Steamの詳しい説明を読む
UNDERFED
You wake up in a concrete cell somewhere inside a facility with ten floors and no exit. Once a day a platform loaded with food descends through the shaft in the middle of the building. It stops at the top floor first. Whatever is left continues down.
By the time it reaches the bottom, there is usually nothing left.
THE RULE
At nine o'clock every night the heat comes on. If you are not inside a bunk when it does, you die. Each floor has exactly two bunks. There is no third space, no corner to hide in, no waiting it out in the vents.
So when you climb to the floor above you, you are not looking for an empty bed. You are looking at two people who have one.
GETTING UP THERE
The shaft cannot be climbed. The only way between floors is a maintenance duct sealed behind bolted grates. From inside the duct you can break the bolts with a hammer, four seconds each, loud enough that everyone nearby hears it. From the floor side, the person living there can unscrew them quietly and put them back.
Each floor has two entrances. One person cannot watch both.
THE FACILITY WORKS AGAINST YOU
A generator powers your floor and it only has enough output for two systems. Lights, workbench, water pump, electric cage locks, recycling unit. Pick two. It breaks most mornings and fuel is not guaranteed.
Somebody below you can reach the junction box from inside the duct and cut your power without ever entering your floor. You will not know it happened until the lights go out.
WHAT YOU CAN DO ABOUT IT
Scavenge the service wing for metal, pipe, cloth, batteries and fuel. Build a spear that reaches through the grate. Build a hammer, a torch, a molotov, a noise trap. Everything takes a slot, and you only have five.
Food cannot be stored. It is eaten on the platform or it is gone. Hunger carries over from one day to the next, so eating half a portion buys you three days and then kills you.
EVERYONE CAN HEAR YOU
Proximity voice carries through corridors, through grates, up and down the duct. Sound is the only information you have. A hammer two floors down means someone is coming. Silence means they are already here.
Talk your way into an alliance. Promise the floor below they will get something and then eat it in front of them. Scream when the bolts start going.
FEATURES
Ten floors and up to twenty players in a persistent public facility, or bring your friends into a private run scaled to your group size
Proximity voice chat with full occlusion through walls, doors and grates
No monsters, no scripted scares. Every threat in the building is another player
Rotating floor assignments every three days, with everything in your bag staying yours
A bottom level that can only be reached together
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月14日 15:27(15日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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