GAME DETAIL
Swing Shift
Clock in for the night shift. One rope, one sodium-lit city, and a grappling hook that goes exactly where you aim it. Winch through the swing, let go at the right moment. How far you get is the only pay there is.
このゲームについて
Steamの詳しい説明を読む
THE CITY WORKS NIGHTS. SO DO YOU.
Swing Shift is a grappling-hook game about momentum you build yourself. Runs are short and end in one number: how far you got.
Your hook is a projectile. It goes exactly where you aim it, bites whatever it runs into, and catches nothing at all if you aim badly, it never picks a target for you, and there is no one to blame. While you hang on, the rope winches in, and shortening a swinging rope speeds it up, the same way it does on a playground. Release pays out by how much of the swing you actually committed to: let go early and you get almost nothing, carry the swing and you launch.
Swinging backwards is not a bug. It is what happens when you let go at the wrong time.
CONTROLS
Mouse aims and fires. Up and Down work the winch. Left and Right pump the swing.
The winch is where speed comes from. Everything else is setup.
WHAT'S IN IT
Winch in mid-swing and the arc speeds up; the whole game is deciding when to let go
Steam leaderboards: a global board that rotates every three days, so the top is never permanently taken, and an all-time board for you and your friends
A grappling hook that goes where you aim; every miss is yours
An aim line that shows your firing angle and how far the rope will reach — it tells you the truth, it does not aim for you
Five city districts that cycle as you travel
14 goals earned by playing well, each one a Steam achievement, unlocking cosmetic characters and rope styles
A soundtrack that composes itself as you play and builds with your speed. It never repeats.
A sodium-lit city at 320×180 — light pollution, rooftops, and a low warm moon sitting in the haze
WHAT IT ISN'T
No levels. No story. No upgrades — nothing you unlock makes you faster.
You, a rope, a city, and a number you would like to be bigger.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月5日 16:12(21日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。