GAME DETAIL
Graven
A Frankenstein-inspired Gothic RPG. You’re an eccentric physician’s apprentice whose unique skills (and shortcomings) shape every conversation. Explore the city, follow leads, and find your missing mentor and the man you helped raise from the dead. Save them, condemn them, or alter death itself.
このゲームについて
Steamの詳しい説明を読む
For the About This Game section, I’d let it breathe and sell the premise, mechanics, and player freedom separately. Something like:
GRAVEN
Christmas approaches, and Dr. Graven is on the verge of accomplishing what physicians, philosophers, and alchemists have dreamed of for centuries.
He intends to conquer death.
You are his apprentice. Whether through brilliance, obedience, curiosity, or simple ignorance, you help your mentor complete his greatest experiment—and a dead man lives again.
Then both of them disappear.
Search the city for Dr. Graven and the man you helped return to life. Question friends and strangers, follow conflicting leads, involve yourself in the lives of its inhabitants, and uncover what your mentor has set in motion. What begins as a search for two missing men may leave you deciding who has the right to create life, whether death ought to be conquered at all, and what should become of the knowledge that it can be.
YOUR SHORTCOMINGS ARE PART OF YOUR CHARACTER
Build your character around six traits/skills: Beauty, Empathy, Observation, Wit, Alchemy, and Theology.
Being talented opens possibilities—but being deficient doesn’t simply close them.
Your skills interact throughout conversations, allowing different combinations of strengths and shortcomings to produce different thoughts, responses, misunderstandings, insights, and opportunities. A brilliant alchemist with no empathy may approach someone very differently from an observant theologian with little wit.
There is no requirement to build a well-rounded character. Being remarkably bad at something can be just as defining as being good at it.
SHAPE EVERY CONVERSATION
Talk is at the heart of Graven. Question people, persuade them, offend them, comfort them, deceive them, misunderstand them, or occasionally say something remarkably stupid.
Your character’s abilities affect what they notice, what they understand, and what they are capable of saying. Decisions ripple outward through relationships and events, changing what becomes possible as the story progresses.
There isn’t one correct personality, one correct investigation, or one prescribed relationship with the people you meet.
FIND DR. GRAVEN
Explore a Gothic European city in the midst of Christmas as you trace the movements of your mentor and his creation.
Graven’s experiment means something different to everyone. To some, it may be a miracle. To others, an abomination. Some will want it destroyed. Others may see in it the end of disease, grief, and mortality itself.
And the resurrected man is not merely evidence of an experiment. He is alive. What that means, and what he is owed, is for you to confront.
Follow leads in whatever manner your character permits. Become involved in the troubles of the city and its inhabitants. Decide whom to trust, what to reveal, and whether finding Graven means rescuing him, stopping him, joining him—or something else entirely.
AN UNCANNY CHRISTMAS
Against the story’s forbidden experiments is a city preparing to celebrate the birth of Christ: snow-covered streets, candlelit windows, churches, markets, music, festivities, and people confronting their own hopes and failures as Christmas approaches.
Graven draws from the tradition of Frankenstein and Gothic literature, placing questions of creation, mortality, faith, knowledge, and human ambition inside a choice-driven RPG where those questions ultimately belong to the player.
Find your mentor. Meet the man who returned from the dead. Decide what becomes of them, and what mankind should do with the impossible thing Dr. Graven has discovered.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月5日 16:48(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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