GAME DETAIL
Broadband Architect
Britain's broadband is a mess, and you're the small company that says it can do better. Trench real UK streets, wire real homes to fibre, and size your network against the 8pm evening peak — when the whole town logs on at once. Dig up Britain. Sell broadband. Survive the evening peak.
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You are an altnet. Britain's telephone company had fifty years to put the cables in and has still not done it. You have a van, an overdraft, and a licence to dig.
Broadband Architect is a management sim about the unglamorous machinery of getting fibre into people's houses: trenching the streets of real British towns, arguing with landowners, boring under rivers, and sizing the network against the one moment that matters — the evening peak, when the whole town logs on at once and your backhaul either holds or doesn't.
Real towns from real map data — actual streets, actual buildings, actual premises counts. Route the duct street by street: tarmac costs more than verge, the A-road crossing costs more than both, and a wood is a shape on the board you go round or pay for. Every home that comes on net is a home you physically reached.
Demand has a shape. At 8 pm the town logs on, and a link that looked comfortable all afternoon goes red. Congestion makes unhappy customers; unhappy customers churn; churn kills small ISPs. Buy capacity too early and you are bankrupt. Too late and you are bankrupt with a bad reputation.
Raise funding, service the debt, make payroll. Crews, installers, and the dispatcher who keeps them moving. Chase vouchers, take tenders, and watch a rival quietly overbuild the estate you were saving for next quarter. Grow from one town to a national footprint and outlast every other challenger.
What counts as a fast connection in 2012 is an embarrassment by 2020, and the kit you bought to win the first town will not win the last one.
Hi-vis, tea, rain, roadworks signs, and a proud little company doing a heroic mundane thing.
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プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
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2件以上で集計 直近7日選択した期間に観測データはありません。
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発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月5日 16:52(28日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
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