GAME DETAIL
Sir, We Have a Pit Problem
Sir, We Have a Pit Problem is a bullet-heaven action roguelite. You play as a hole in the ground that swallows enemies. As you devour innocent soldiers bodies and souls, you unlock meta upgrades, build absurd weapon combinations and survive hordes that grow larger as the battlefield zooms out.
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Steamの詳しい説明を読む
Sir, We Have a Pit Problem is a bullet-heaven action roguelite where you play as the Pit. Kill soldiers, swallow their bodies and Souls, choose upgrades, build absurd weapon combinations, and survive armies that keep getting bigger.
The rich aristocrats have discovered the only way to kill you is to convince the peasants to jump inside you. Your goal is to kill them with your arsenal first, then eat their dead bodies.
YOU ARE THE PIT
Control the Pit directly and move across the battlefield while your weapons fight around you.
BUILD YOUR RUN
Choose upgrades as you level up. Stack damage, projectiles, forks, piercing, cooldown, area of effect and much more to create ridiculous builds. Every single weapon upgrade changes the mechanics of the weapon and compounds with meta upgrades.
FACE THE HORDE
As the run progresses, the camera pulls back until you're fighting up to 500,000 enemies at once.
And you won't face those numbers alone forever. Permanent meta mechanics unlock increasingly ridiculous reinforcements for your quest to swallow the entire world.
REAP THE REWARDS
Convert digested bodies into permanent skill points. Spend skill points between runs to unlock weapons, evolutions and permanent upgrades.
FEATURES
Up to 500,000 enemies on screen at once, maintaining 60 FPS.
12 weapons, each with its own attack pattern and upgrade paths.
60 unique weapon upgrades that change the mechanics of weapons.
Weapon evolutions unlocked through permanent progression between runs.
Runs respect your time. If your build is strong enough, enemies pile on faster, up to a 6400× spawn multiplier, so runs end sooner, usually with you dying.
A permanent skill tree with over 1,200 nodes. Every node has a unique effect or stat combination, and progression requires real choices about how to optimize your build.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。