GAME DETAIL
Zombie Motel 96
ZOMBIE MOTEL 96 is a tycoon at the end of the world. You check in, ration, quarantine, evict, scavenge and shoot to keep a roadside motel running. Every guest is one more gun on the fence, one more mouth to feed, one more noise the horde can hear. So, manager: how many people, for how many weeks?
このゲームについて
Steamの詳しい説明を読む
ZOMBIE MOTEL is a zombie tycoon with a defense line attached. You run a dead roadside motel as a survivor shelter, and you hold its only gate. Days go to the ledger. Nights go to whatever comes down the highway.
A small motel, one step off the road. No guests for three days. The radio says whatever is walking down that highway isn't looking for a room. At the front gate, a family is asking for one anyway. Just for tonight.
You don't win this game, you keep it going. The score asks how many people you kept alive, and for how many weeks.
FILL THE EMPTY ROOMS
Two floors, 16 rooms, none of them assigned. Take in refugees and a room becomes housing. Take in a craftsman and it becomes a workshop. A trader turns it into a shop. Who you admit decides what the building is.
13 survivor types across 10 traits. Applications list only the good parts. Loud neighbors, big eaters, and infiltrators never show up on paper.
Placement matters. Above, below, and next door all feed into noise, threat, and morale.
KEEP THE LEDGER
Supplies, materials, food. Food gets eaten every week, per household, for real.
Shortages escalate from hunger to starvation to death, and starving residents walk off the defense line.
Tighten rations to stretch the stores. You'll pay for it in applicant quality and resident unrest.
KEEP THE NOISE DOWN
Noise fills the lure gauge, and pressure builds at your gate whether or not you're ready for it. Daylight doesn't help.
Defense comes from people: residents on the line, watchtowers, armed traits, and shotguns with shells actually loaded. "We have guns but no ammo" is a state you can end up in.
Water and power run on collapse clocks. The radio warns you two weeks out.
JUDGE YOUR PEOPLE
People are the resource you'll have the most trouble managing.
Every household smuggles something in. Seize it and your warehouse grows, but word gets around. Gifts buy the goodwill back.
Infection screening carries a 20% misdiagnosis rate, so quarantine is a gamble you take to buy information.
Births, disputes, walkouts, raider tolls. A richer motel is a more attractive target.
If you liked assigning rooms in Fallout Shelter, running the numbers in a tycoon game, or waiting for dark in Project Zomboid, there's a room for you here.
Get through tonight.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月31日 01:28(25日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。