GAME DETAIL
Motive Power
Run British Railways' locomotive fleet from 1955 to 1994. Order the classes history built — or take your own choices. Manage overhauls, depots, budgets and withdrawals across four decades, and answer for it in a graded annual report against the real record. Deterministic, deeply researched.
このゲームについて
Steamの詳しい説明を読む
Run British Railways through four decades of the diesel and electric age
It is 1955, and the Modernisation Plan has handed you the money to replace steam. You hold the Chief Executive's chair from 1955 to 1994: every locomotive class BR ordered — or cancelled — is yours to commission, allocate, overhaul, refurbish, convert, store and finally withdraw.
What you do each month
Build the fleet — follow the real order book class by class, or divert the money: back designs BR cancelled, order deeper batches of the ones that worked, and live with the consequences for thirty years.
Keep it running — all 51 classes are researched individually, and every locomotive is an individual machine with its own works history, overhaul clock, equipment and depot. Works capacity is shared and finite; a neglected fleet fails in traffic.
Spend two budgets— a capital pot for orders, refurbishments and conversions, and a maintenance allowance drained by the fleet's running costs. Spending capital well is what relieves the maintenance account.
Direct the programmes — electric train heating, dual brakes, refurbishment life-extensions, sub-class conversions and renumberings, on historical schedules or your own.
Manage the map— allocate classes across the real depot network as it opens, closes and specialises across the era.
Face the era — the Beeching reports, the 1968 Transport Act, oil shocks, strikes and sectorisation arrive on their real dates, with real mandates attached.
Answer for it every December
Each year closes with a graded report card marking your railway against the real one — budget, availability, fleet costs, objectives. At the end of 1994, four decades of your decisions stand against BR's actual record.
Two ways to play
Historical the calibrated museum: the fleet lives and dies as the record says it did, and your deviations are measured against it.
Living economy— demand drives the railway: surpluses go to store, deficits bite, the Treasury escalates, and your alternative history earns its own consequences. Never a game-over — the score simply records the wreckage.
Features
51 real locomotive classes, 1955–1994, researched from published records
Deterministic worlds — every game replays exactly from its seed
Era starts from 1955 to 1993, from the Pilot Scheme to the sector railway
An interface that lives in its era — BR green boardroom to sector-era skins
Period railway photography throughout
A full in-game player's guide covering every mechanic
Fleet strategy, not train driving — no timetables, no signalling, no micromanagement
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月14日 15:51(13日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。