GAME DETAIL
Tracked
Tracked is a strategic hacker-heist game played through a fictional operating system. Analyze contracts, route through digital relays, and run tools on your own rig. Manage resources and an active Trace—and disappear before the trail leads back to you.
このゲームについて
Steamの詳しい説明を読む
In Tracked, you work as an independent operator directly inside Relay OS. Your rig is the hardware. Relay OS is your usable desktop. Relays are the network infrastructure that carries your connection to the target.
Contracts do not begin with a ready-made solution. They begin with messages, incomplete intelligence, and an objective. Review briefings and evidence, inspect known systems, and decide which path to take before opening the first connection.
Every relay changes the latency, Trace resistance, and visible audit footprint of your route. A detour can put valuable distance between your rig and the target, but costs time and resources. While tools run, processes compete for CPU, memory, and network capacity.
Once an active Trace begins, every decision matters. Do you keep transferring? Clean actionable evidence first? Change the plan, or cut the connection with a risky Hard Drop?
Success means more than finding a file. Secure the correct objective, deliver usable evidence, and decide which traces to leave behind. Clients, your operator history, and The Wire preserve what your decisions set in motion.
Windows, Terminal, Network, Vault, Monitor, Messages, and Notes are not scenery. They form the toolkit you use to plan, execute, and finish every operation.
All of Relay OS can be operated with the mouse. Terminal commands can also be entered directly with the keyboard, so you can point and click across the desktop or type when speed matters.
Work directly inside Relay OS with Terminal, Network, Vault, Monitor, Messages, and Notes.
Operate Relay OS entirely with the mouse, with direct keyboard input available for Terminal commands.
Analyze briefings, target systems, and evidence before you act.
Route through relays with different latency, Trace resistance, and audit footprints.
Run multiple tools at once while allocating limited rig resources under pressure.
Decide which evidence to clean and whether to make a controlled exit or risk a Hard Drop.
Develop your rig and see contracts and choices reshape your operator history and The Wire.
The Demo is only the beginning.
Tracked is being developed into a story-driven operator campaign built from connected investigations. Build relationships with recurring contacts and morally gray factions that remember how you work, and see earlier decisions persist through The Wire, changing target systems, and new opportunities.
Deterministic scripting, bounded AI tools, and automation are being developed to reduce routine work without taking decisions away from you. More complex multi-stage operations, rival operators, and defense of your rig and the infrastructure you build are also in development for the Full game.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月5日 19:23(23日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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