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Sheets of Ice

種別:ゲーム 発売日:発表予定 日本語対応未確認
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Sheets of Ice is a single-player hockey dynasty simulator built on an event-driven engine grounded in real hockey analytics. GM across decades: draft, develop, work the cap and make trades in a living league of AI-run organizations that play by the same rules and see the same information you do.

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An event-driven engine built on real hockey analytics
Every game is played out event by event, over 1,000 of them a game: faceoffs, zone exits and entries, rushes and cycles, shot attempts, saves, rebounds, hits, penalties and line changes. How one leads to the next comes from published hockey research and is tuned against real pro numbers: how often an entry becomes a shot, how much more dangerous a rush is than a cycle, where shots come from and how often they go in, how a club plays with a lead, how a shift wears a player down.
Nothing is scripted and no result is decided ahead of time. The score, the standings and every player's season are what those events add up to. Play the same game again with the same lineups and you get the same game, shot for shot.
Deep analysis with real hockey analytics
Every number on every screen is counted from those same events, so the analytics describe hockey that was played.
Expected goals for every shot, player and team, and on-ice at 5v5

Goals saved above expected for goalies, split by even strength, power play and penalty kill, and by high, mid and low danger

Shot attempts and unblocked attempts (Corsi and Fenwick), high-danger chances and PDO

Game Score for skaters and quality starts for goalies

Per-60 rates alongside the totals

You can run a club well on your gut, your eye and the traditional stats. The deeper numbers are how you find the edge.
The other clubs play the same game you do
The computer run teams follow the same rules, read players from the same information you see, and get no help when they fall behind. They make their own trades, sign their own free agents, make their own picks and set their own lineups. When one of them beats you to a player, it did it under the same limits you live with.  There are no shortcuts or secret information or processes they can use that you cannot.
You read players, and the read can be wrong
Each player carries 'Our View'; your club's current read of where the player stands and where the player could go, with the evidence behind it and how fresh or thin that evidence is. Potential is a range. Players develop, age and decline, and some of them will not turn into what the read said.  There is no numerical attribute score shown to anyone; just comparatives, statistics, and results.  Just like real life.
Run the hockey year
Set your lines, pairs and special-teams units, and how much of the crease your backup carries

Call players up, send them down, scratch them, or put them on injured reserve

Build trades with several players and picks on each side

Bid in a free-agent market where players weigh competing offers and choose for themselves

Make your picks on the clock on draft day

Stay under the cap, with cap hit, cap space, dead cap and retained salary tracked

The season stops whenever a decision needs you, so you never sim past one

A league that keeps going
Players retire and their careers go into the record. Awards and All-Star teams are handed out every season. The History screen keeps every past season and the all-time leaders. A career has no end date.
Yours
Buy it once. Updates are free. Your careers are files on your own machine, with no account to make. Every world has a seed number, so the same world can be made again.
Still being built
These are part of the game we are making and are not in it yet:
Watching a game play back

Scouting departments you hand a hockey question and a deadline

A player and league editor, and bringing in your own rosters

Coaches you hire and fire, and an owner you answer to

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基本情報

発売日
発表予定
価格
価格未定
価格区分
未確定
開発元
Techist Company LLC
販売元
Techist Company LLC
対応OS
Windows / Linux
コンテンツ種別
ゲーム

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