GAME DETAIL
丧尸围楼
One building. 176 households. Twelve floors. Fourteen days. A zombie siege in a real Chinese city. You're not a hero — you're the guy on the 7th floor, with twenty neighbors who all speak different dialects. Scavenge by day. Stack furniture against the door by night.
このゲームについて
Steamの詳しい説明を読む
[h2]One Building Is the Whole World[/h2]
Z Weilou is a third-person 3D survival strategy game set in a fallen Chinese metropolis. You are trapped in Hezhou Wei, a twelve-story tenement in Shenzhen. 176 households. 21 named neighbors. Fourteen days.
There is no open world here. One building, and one square kilometer around it — but every drawer holds something, and every door has someone behind it. Or used to.
[h2]Density Is Depth[/h2]
Four hundred cookie-cutter buildings full of identical water bottles? Not here. Every household in Hezhou Wei tells its own interrupted story: a couple who were mid-argument when it happened, a dinner left half-cooked, a safe full of badly-timed midlife-crisis purchases.
[h2]Twenty-One Neighbors, Twenty-One Dialects[/h2]
[list]
[*] [b]Zhou Desheng[/b] (56, Xi'an) — a quiet veteran. The fire axe in his hand is his only toy.
[*] [b]Ma Hongliang[/b] (42, Zigong) — owns the diner on the ground floor, heir to a salt-merchant cooking school. Makes real Sichuan food, and Molotov cocktails.
[*] [b]Su Yaqin[/b] (39, Wuhan) — a neurosurgeon who was only passing through this city. She never made it home.
[*] [b]Sister Qian[/b] (50, Shanghai) — never without her account book: "Register it. Line by line."
[*] [b]He Xinxin[/b] (26) — reverse-grip knife and lockpicks. He watches you come home.
[/list]
...and sixteen more neighbors you will meet one by one. Every single one speaks the dialect of their hometown.
[h2]Four Loops, Each Biting the Next[/h2]
[list]
[*] [b]Scavenge[/b] by day — real Chinese city blocks: the supermarket, the clinic, the hardware store, the gas station, the substation, the handshake tenements.
[*] [b]Craft[/b] by night — a tech tree fed by military and engineering books found inside the building.
[*] [b]Defend[/b] every night — furniture stacked against the door, boards over the windows. No two nights are the same.
[*] [b]Negotiate[/b] always — vote, ration, quarantine, betray. When someone gets bitten, you decide their fate in front of the whole building.
[/list]
[h2]A Very Chinese Apocalypse[/h2]
Not a small American town. First-tier-city reality: urban-village renovation blocks, delivery scooters, shared bikes, a fire axe taken from an actual building fire cabinet, a folded floor plan in the security guard's drawer.
[h2]Fourteen Days[/h2]
Day 1, you will think you only have to survive one night.
Day 3, you will think you have learned the rhythm.
Day 7, you will realize you have been preparing for the wrong thing.
Day 14 — maybe you live. Maybe your neighbors go first.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月8日 21:20(19日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
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