PlayMEX
Synapse Gridの作品画像

GAME DETAIL

Synapse Grid

種別:ゲーム 発売日:2026年10月28日 日本語対応未確認
価格未定

A neon light-cycle combat racer where the wall you leave behind becomes the arena. Green trail is rideable terrain; amber kills. 90-mission campaign, 2–4 player split-screen, online. Free demo out now (beta). Next Fest 19–26 Oct. Release 28 Oct 2026.

このゲームについて

Steamの詳しい説明を読む

Free demo out now
Play the beta on Steam today. Steam Next Fest 19–26 Oct. Full game 28 Oct 2026. The wall you leave behind is the whole game.

THE WALL YOU LEAVE BEHIND IS THE ARENA
Every rider on the grid paints a wall of solid light behind them. It does not fade. It stays — as cover, as a surface to ride, as a trap you can close on somebody, and as the single thing most likely to kill you.
Synapse Grid is a light-cycle combat racer built entirely around that one idea. You are not driving through a level. You are building the level while you drive it, and so is everyone else on the grid.
GREEN IS TERRAIN. AMBER IS DEATH.
Ride the green. Settled trail is a rideable surface. Climb it, run along it, use it to get above a fight.

Amber kills. Freshly laid wall is lethal on contact — including your own. Every wall you make is a mistake waiting to happen.

Cut through. Walls are not permanent. Pierce one to open a route nobody expected, or seal a corridor and watch a rival run out of grid.

The lane edge is the death line. The arena closes. There is always less room than you want.

Turning is a hard 90 degrees on a cooldown — no gentle steering, no take-backs. Your only speed comes from drafting in close behind another rider, so the fastest line on the grid is always the most dangerous one. That trade is the whole game.
WHAT YOU GET
A 90-mission campaign across 18 sectors, laid out as a branching route map — you pick your path, and the grid opens up as you push deeper. 18 objective types, from survival and time attack to node harvest, purge runs, paint, laps, courier runs and straight duels.

VANTA. A recurring nemesis. The game keeps a running head-to-head record between the two of you, and it does not let you forget it.

13 ways to play — Campaign, Arena free-for-all, Time Attack, Territory, Infinity, Endless Grid (Cruise and Survive), Classic Snake, Free Ride and more. Endless keeps generating fresh runs for as long as you keep riding.

2, 3 or 4 player local split-screen on one PC, including 2v2 teams. One setup sheet picks the player count, marks each seat human or AI, and chooses the screen layout - side-by-side or stacked for two, thirds or a grid for three, quarters for four. Every connected controller gets full verbs: steer, strafe on the bumpers, and pause. Keyboard, gamepads, or both at once, and AI fills any seat nobody takes.

A built-in map editor. Stamp out your own arenas, play them immediately, and load maps and mods other people build.

Opponents that actually learned to ride. The AI runs a neural network trained by self-play, wrapped in hunting logic, across four difficulty tiers you pick before the match.

94 original tracks, around seven and a half hours of synthwave and retrowave. The mix tightens and lifts as the field thins toward the last two riders.

35 unlockables — 18 trail colours, 8 chassis, 3 riders, 6 grid skins. Every one of them earned by playing.

Built for Windows and Linux / SteamOS. Native builds for both, the same content on each, one purchase covers both.

BUY IT ONCE. THAT IS THE WHOLE DEAL.
No ads. No in-app purchases. No energy timers, no loot boxes, no subscription, and nothing anywhere in the game selling you an advantage. Every cosmetic is unlocked with credits you earn on the grid. You buy Synapse Grid once and you own all of it.
WHERE IT IS GOING
Synapse Grid launches into Early Access. The combat loop, the campaign and local split-screen are what you are buying on day one. What comes after, in rough order:
Online play. The netcode is already in the build and proving it out across real connections is the next job.

More arenas, more objective types, and a deeper endless curve.

Sharing for player-made maps, so the editor stops being a private toy.

Feel and balance passes driven by what players actually report.

Those are goals, not promises. Buy it for what is in the build today.
Made solo in Godot 4.2 by Timothy Bunce / AlluringCoffee.

STEAM USER TAGS

ユーザータグ

ATTENTION

注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 1人 最終観測:2026年9月8日 21:20(20日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 1人 最終観測:2026年9月8日 21:20(20日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

DualSenseコントローラーサポートDUALSHOCKコントローラーサポートLAN PvPRemote Play TogetherSteamクラウドSteamランキングSteamワークショップSteam実績オンラインPvPカスタム音量調整カメラの快適性ステレオサウンド

注目ポイント

近日発売 発売予定日が30日以内

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
2026年10月28日
価格
価格未定
価格区分
未確定
開発元
AlluringCoffee
販売元
AlluringCoffee
対応OS
Windows / Linux
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ ○

Steamの保存済み情報から 2言語を確認できます。

自分の実績進捗

未同期

Steamでログインすると、このゲームの実績解除率や 最近解除した実績を表示できます。

Steamでログイン

あなたのゲーム情報

Steamでログインすると、所有状況、プレイ時間、 ライフログを表示できます。

トップからSteamログイン

STEAM USER TAGS

Synapse Gridのユーザータグ

変更内容が保存されていません

このまま移動すると、入力した内容が失われます。