GAME DETAIL
Fort Providence
The road ran out at Fort Providence. Two days behind a palisade with boiling pitch, powder kegs and six mortars, and a horde that grows every hour. There is nowhere left to fall back to. The last chapter of Dead Man's Gulch.
このゲームについて
Steamの詳しい説明を読む
What you do
Hold Fort Providence for 2 full days while the dead come up the road at it
Post your soldiers on the wall, the upper deck and the watch towers, and arm them as the gold comes in
Level up during a run and pick a skill card each time, Tier1 - Tier3 Skills
Bank "Bulwark" as you hold — win or lose — and spend it on permanent upgrades
Come back stronger and hold longer than last time. Constant progression
Hold the wall.
The road ran out. Fort Providence is where the settlers stopped running and started digging in. It is the last chapter of "Dead Man's Gulch".
There is nowhere left to fall back to. What you have is a palisade, the men standing on it, and every ugly thing you can pour, roll or drop over the front of it.Tar, black powder and iron
Tip kettles of boiling pitch over the wall and set the it ablaze
Roll fused powder kegs out through hatches in the timber, straight into the crowd
Site up to six mortars in the yard and walk their fire down the road
Raise eight watch towers out on the rock
Nine kinds of dead come up this road, and the ones that arrive late do not go down easily
Send for the guns
The cannons that got the settlers through are still out in the scrub, and the cavalry is fighting somewhere nobody has heard from. Raise enough gold and you can send riders for them. Whether they arrive in time is up to how long you can hold.Fall back, learn, hold again
Every run ends. What you learned does not. "Bulwark" carries over into a ledger of permanent upgrades — heavier shells, better timber and men who shoot straighter — so the next night starts a little less hopeless than the last.
Real progression from run to run
Progress saves itself
English, German and Spanish
A note from the developer
Fort Providence is where the story comes to an end. Everything the first two Levels taught me went into this wall. Some new mechanics are included that did not exist in the earlier two - your defensive structures might turn out to be the real heroes in the end.
If you play it and something feels off, tell me — I read everything and want to make this the best it can be.
— Matthias, Off the Clock Hermit
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。