GAME DETAIL
Shadowlight
A turn-based stealth roguelike with classic ASCII graphics where light and shadow decide who lives. Slip through procedurally generated dungeons as a thief who strikes from the dark for triple damage, dodges torch-carrying guards, and loots a manor heist — or dies in the light..
このゲームについて
Steamの詳しい説明を読む
The game is difficult, so play smart.
SHADOWLIGHT is a stealth-focused ASCII roguelike where light and shadow are the only things between you and the blade at your back.
You are a thief. You came for gold, but the dungeon has other plans. Every torch a guard carries is a spotlight you must slip past; every patch of darkness is a doorway to strike from. You are not a warrior — in a fair fight you die. So never fight fair.
The core loop: stay in shadow, stalk the torch-bearers, and strike from the dark for triple damage. The moment you step into light, every monster that can see you comes for your throat.
Key Features
Stealth as survival. You're invisible in shadow and exposed in light. Backstabs deal ×3 damage — but only when your target hasn't seen you coming.
Turn-based, grid-based combat. Every move is a decision. Move with the numeric keypad (9 directions), wait to let the dark come to you, or close a door to cut the torchlight.
Procedurally generated depths. No two runs are the same. Descend through dungeons, a green-lit temple, a torchlit manor heist, and deep crystal caves — each with its own palette, monsters, and light rules.
Light is a weapon and a curse. Monsters and wall torches project real light with distance falloff. Close a door, snuff a torch-bearer, or shout to drag guards into the dark — or the light.
A heist with consequences. Slip into a manor on the hill, dodge torch-carrying guards on patrol routes, lift a locked box, and escape unseen. Get spotted and you flee empty-handed.
Shadowmeld, Shadowsight, Shout. Meld into shadow to vanish, see through monster stealth, or bellow to draw foes — and their light — toward the sound.
Riposte. Drop into a parry stance; turn the next blow aside and answer with a doubled strike.
Monster abilities that fight back. Shadelings melt into shadow; the High Priest locks your limbs with Paralyze. Learn their tells or die to them.
Crafting from the dark. Every 50 kills yields materials to forge healing potions, smoke bombs, and trap kits — at a workbench, when no enemy is watching.
Atmospheric ASCII rendering. Filled-tile walls, scrolling camera, and a banded warm palette that makes the dungeon feel alive — and the dark feel absolute.
In Shadowlight, the dark is not empty. It's where you live.
If you never played this kind of game before, here is what classic roguelike is:
@ represents your character.
You move around dungeon using numeric keyboard (1-9), which is arrows with corresponding direction + diagonal movement.
Moving into occupied tile makes your character attack. Monsters are represented with symbols (O is an orc).
1 move is 1 turn, you move then monsters.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 3件 取得:2026年9月16日 13:59
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月17日 14:03(11日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月11日 01:11(18日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。