GAME DETAIL
Backrooms: Forget Me Not
A co-op horror game set in the Backrooms. Explore shifting levels, complete objectives, and deal with whatever is waiting inside.
このゲームについて
Steamの詳しい説明を読む
CO-OP HORROR IN THE BACKROOMS
Backrooms: Forget Me Not is a co-op horror game about exploring different levels of the Backrooms, dealing with whatever is going on there and hopefully finding a way back out.
You can play alone or with friends.
Each level is its own thing, with different mechanics and a different way of playing. Something that matters a lot in one level might barely matter in the next.
NO SET CANON
Forget Me Not doesn't follow any specific Backrooms canon.
I'm not trying to fit everything into an existing wiki, series or somebody else's version of the Backrooms.
I'm taking the general idea of the Backrooms and making my own version of it. Some places and ideas might be familiar, but the lore, entities and rules are being made around this game.
For me, the Backrooms are more of a setting than a rulebook.
EVERY LEVEL HAS ITS OWN THING
Every level is still horror, but they aren't all trying to be the same kind of horror game.
The mechanics, pacing and even what you're actually doing can change quite a bit between levels. One might lean more into survival horror, another might focus more on exploration or go in a completely different direction.
I don't want every new level to just be the same gameplay loop in a different environment.
A new level should actually feel like a new part of the game, not just another map.
NOT EVERYTHING IS BUILT THE SAME WAY
The first level uses procedural generation to keep its layout and runs less predictable.
That doesn't mean every level will work like that. Some are being built mostly or entirely by hand because that fits what I'm trying to do with them better.
There isn't one structure that every level has to follow.
NOT EVERYTHING IS TRYING TO KILL YOU
There's also plenty of weird stuff to find and mess around with.
Some of it is useful, some of it isn't.
And some of it is there mostly because giving a group of people something stupid to play with is funny.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月5日 23:36(28日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
更新あり 直近14日以内にSteamストア更新
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