GAME DETAIL
Another 2D Platformer
A 2D platformer that starts simple, then keeps changing the rules with new mechanics, strange level gimmicks, and plenty of fourth-wall-breaking nonsense.
このゲームについて
Steamの詳しい説明を読む
YES. IT'S ANOTHER 2D PLATFORMER.
Run. Jump. Collect things. Reach the exit.
You've done this before.
See? Completely normal.
OKAY. MAYBE NOT COMPLETELY NORMAL.
Things start changing pretty quickly.
Platforms launch you. Gravity gets questionable. The level starts expecting slightly more from you than just holding right.
Still a platformer though.
Probably.
JUMPING IS USUALLY QUITE HELPFUL.
Usually.
In Another 2D Platformer, even the basic things you take for granted can become part of the level itself.
So maybe think before you start bouncing around everywhere.
EVERY LEVEL HAS A DIFFERENT BAD IDEA.
Rather than giving you the same obstacle course ten times, each level plays with a different rule, mechanic or expectation.
Sometimes the level helps you.
Sometimes it absolutely does not.
And sometimes...
EVERYTHING IS A CRATE.
We don't know why either.
Crates.
Platforms made of crates.
Obstacles made of crates.
Probably some crates pretending not to be crates.
AND THAT'S ONLY THE BEGINNING.
Across 10 handcrafted levels, Another 2D Platformer keeps taking familiar platforming ideas and pushing them somewhere increasingly stupid.
Rules change.
Levels misbehave.
Things that shouldn't be mechanics become mechanics.
And the further you get, the less interested the game becomes in behaving like a normal 2D platformer.
We could tell you what happens.
But where's the fun in that?
IT'S JUST ANOTHER 2D PLATFORMER.
Right?
FEATURES. APPARENTLY.
10 handcrafted levels. None of them can agree on what kind of game this is.
Running and jumping!*
*Terms and conditions apply.
An exit. Somewhere.
At least one level whose existence is currently disputed.
A relaxing little detour. Nothing bad will happen.
More of you than anyone reasonably asked for.
Collectibles, secrets and increasingly questionable design decisions.
Time Trials, because apparently simply surviving wasn't enough.
Crates.
So many crates.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 6人 | 最終観測:2026年9月5日 23:55(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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