GAME DETAIL
Dustwire
A co-op PvPvE extraction shooter made by two brothers. Drop into Wirehaven, a colorful overgrown city run by machines: loot, fight hunter drones and massive machine bosses, outplay rival squads, and reach extraction alive - or lose everything you carried in.
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Steamの詳しい説明を読む
Made by two brothers. No publisher. No outside funding. Just a very stubborn dream.What is DUSTWIRE?
DUSTWIRE is a co-op PvPvE extraction shooter for squads of one to three. Drop into Wirehaven - a bright, overgrown city that the machines took over - grab what you can, and get out alive before the machines, or another squad, get you first.
We didn't want another grey military shooter. DUSTWIRE is colorful, a little strange and full of personality: flower fields under hunter drones, massive machines walking where they don't belong, and moments of real tension immediately followed by your friend doing something incredibly stupid.Every raid is a risk
Deploy into Wirehaven solo, as a duo or as a squad of three.
Loot weapons, ammo, armor and supplies from the streets, buildings and fallen players.
Call extraction and survive until you are out. Die, and the gear you carried in is gone.
Protect one item (not a weapon) in your Safe Pocket - choose wisely.
Machines that hunt you
Hunter drones scan the streets and call in reinforcements.
Spider swarms rush you through the trees.
Machine bosses with their own attacks: the Executor and its rocket salvos, the MechSpider and its laser, the Purger, the Suppressor.
Other players are the real threat
Every squad in the raid wants the same loot. Ambush them in the corridors, snipe them from across the block, take their gear - and then make it to extraction with it.Move fast, gear up, look good
Ziplines and jump pads to cross the city - or escape it.
Assault rifles, pistols and sniper rifles with sights, magazines and muzzles to fit.
Outfits, headwear, facewear and accessories to make your character yours.
Craft supplies between raids.
Two brothers. One game.
DUSTWIRE is made by Strange Picnic - which is just the two of us. No giant office, no army of producers, no hundreds of developers behind the curtain.
We grew up loving games and one day asked the dangerous question: "What if we made one ourselves?" Not the small, sensible first project everyone recommends - a real world you could get lost in.
Every system in the game has gone through the two of us: gameplay, weapons, enemies, bosses, networking, UI, sound, lighting, testing, even the trailers. We use great tools and assets where they help us move faster, but someone still has to turn all those pieces into one game. For DUSTWIRE, that's us.
We can't outspend the big studios, so we try to out-care them. If something feels generic, we rebuild it - sometimes throwing away days or weeks of work. It hurts. Then the game gets better.Worlds under pressure
DUSTWIRE is in active development and we test it with real players all the time. If you want to help, the best thing you can do is simple: wishlist the game, tell a friend, and come tell us what you think. Complain about weapon balance. Fall in love with one gun and demand we never nerf it. It matters more than you'd think.
Bring your friends. Things are about to get weird.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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