GAME DETAIL
Hollow Parish: Dead Frequency
Supernatural investigation and management, played from one desk. Read the evidence, identify what is out there, choose who to send, then guide them by radio while the timer runs. A wrong theory kills the people who trusted you. You hear the horror; you never see it.
このゲームについて
Steamの詳しい説明を読む
You are not a hunter. You are the voice in the earpiece.
You sit in an old house at the edge of the parish. You have an archive, a board of open cases, a radio — and people who drive into the dark instead of you. You will never see what they meet out there. You will only hear it.
Day — the investigation
Cases do not arrive labelled "ghost". They arrive as testimony: cold spots, missing livestock, marks on a threshold, a child speaking in someone else's voice. You work the archive and assemble a theory out of evidence.
Evidence lies. Some of it is conclusive, some contradicts itself, and some mimics another signature entirely. A developed branch of the archive filters false signals — an undeveloped one sends your team out nearly blind.
And not every call is a monster. Sometimes the case is empty. Sometimes it is a person, and that is worse.
The loadout — what a decision costs
You choose who goes and what they carry. Hunters have perks, injuries, loyalty, and a breaking point. You know Remy should not go tonight, and you send Remy anyway, because there is no one else.
Success does not follow from a strong team. It follows from a correct investigation. Send veterans on a wrong theory and lose all of them. Send rookies on a right one and bring everyone home.
Night — the radio
At night the lights go down and what is left is a desk, a lamp, and a blinking light on the radio. They call in from the site. A voice describes what it is looking at and asks what to do. You have seconds.
You answer from what you know. If you called it a vampire and it is a demon, your answer kills someone who trusted you. Then the line breaks. Sometimes you hear it break.
In the morning you see what you did
The team comes back changed, or does not come back. You keep that ledger yourself: who is whole, who is broken, who is gone, and which of your decisions did it.
Then a new case appears on the board.
How it ends
One campaign runs from the first call to the last. The final threat is an entity of unknown type, and that type changes every campaign — the ending cannot be memorised. On the last night three channels are live at once and every surviving hunter is in the field. You cannot be everywhere.
Good to know
A single-player campaign of 22 days, played from one desk.
The horror is never shown. It exists as a voice, a text, and a piece of evidence.
Hunters who die stay dead. The campaign continues without them.
Fully playable in English and Russian — interface and subtitles.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/27 00:53 | 0人 |
| 09/27 12:59 | 0人 |
| 09/28 01:04 | 0人 |
| 09/28 13:09 | 0人 |
| 09/29 01:13 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/27 00:55 | 10人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月29日 01:13(31時間前) |
| 24時間ピーク | データ蓄積中 | 推移集計中・直近7日 5件 |
| Steamフォロワー数 | 10人 | 最終観測:2026年9月27日 00:55(3日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。